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DOOM 3 is a first-person shooter, the third installment in the series, serving as a reboot to the previous games.


As the game is set in a science fiction universe, the events span accordingly. The year is 2145, and the technological progress has allowed humanity to set up different facilities on Mars. After an experiment goes wrong, the research center becomes inhabited by demons. The player controls a nameless space marine, fighting off hordes of enemies through a variety of levels.


The playable character employs a large arsenal of weaponry for his cause, from common firearms to the series’s trademark BFG9000. Each level of the game is linear, as the player must often either retrieve information, some device or reach the checkpoint. However, there are numerous obstacles on the way to the objective: the protagonist has to fight off not only demons and their servants, but also combat the natural enemy in the form of darkness.

Graphics and music

The engine of the game incorporates lighting and shadowing, making every object in the game feel real and natural. The textures are designed to be unappealing, as a psychological tool to ensure the player’s urge to get rid of the enemies and escape the dark and ruined corridors, but at the same time, the level of detail in each location and each enemy is very high.

Release date
id Software
Bethesda Softworks, Aspyr, id Software
Age rating
17+ Mature
Other games in the series

System requirements for Xbox

System requirements for PC

  • OS: Microsoft® Windows® 2000/XP (Does not support Windows Vista/7)
  • Processor: Pentium®IV 1.5 GHz or Athlon® XP 1500+ processor or higher
  • Memory: 384 MB RAM
  • Graphics: 100% DirectX® 9.0b compatible 64MB Hardware Accelerated video card and the lateset drivers
  • DirectX®: DirectX® 9.0b (included)
  • Hard Drive: 2.2GB of uncompressed free hard disk space (plus 400MB for Windows® swap file)
  • Sound: 100% DirectX® 9.0b compatible 16-bit sound card and the latest drivers
  • Multiplayer Requirements: Internet (TCP/IP) and LAN (TCP/IP) play supported, Internet play requires broadband connection and latest drivers, LAN play requires network interface card and latest drivers
  • Supported Chipsets: ATI® RadeonTM 8500, ATI® RadeonTM 9000, ATI® RadeonTM 9200, ATI® RadeonTM 9500, ATI® RadeonTM 9600, ATI® RadeonTM 9700, ATI® RadeonTM 9800, all nVidia® GeForceTM 3/Ti series, all nVidia® GeForceTM 4MX series, all nVidia® GeForceTM 4/Ti series, all nVidia® GeForceTM FX series, nVidia® GeForceTM 6800*Important Note: Some 3D accelerator cards with the chipset listed here may not be compatible with the 3D accelerator features utilized by Doom 3. Please refer to your hardware manufacturer for 100% DirectX 9.0b compatibility. This product does not support Microsoft® Windows® 95/98/ME or NT.

System requirements for Nintendo Switch

System requirements for macOS

System requirements for Xbox One

System requirements for PlayStation 4

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Last Modified: Sep 14, 2020

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      DOOM 3 reviews and comments

      so here’s my overall opinion on the game:
      it can be extremely repetitive especially when you get forcefully cornered by baddies far too many times, a few enemies like the arachnotrons are extremely underused and only appear for at least one level, jumpscares don’t feel earned at all other than the light jumpscare at the end, the spaceship corridor levels end up blending together, and reloading exists so automatically that’s a couple points off.
      but i still LOVED doom 3. it’s extremely rewarding and the few pieces of music are just so effective and set up the story so well, especially when encountering the cyberdemon.
      I don’t recommend going into this as a doom game, but for what it’s worth, it’s a really great time
      «Just one more turn»
      «Constantly dying and enjoy it»
      Translated by
      Microsoft from French
      It was very good in its time, and I had really enjoyed it at the time.... but there, really, in 2015, after rage, Crysis, stalker, Wolfenstein new order, and I pass, the feeling of weapons and movements is really too outdated.... and with all due respect, and even if I am well aware that it represents a milestone of the FPS, you must be a fan boy as nostalgic as enraged to recommend it today.... It's never good to grow old.... and it's even more true for video games....
      Translated by
      Microsoft from French
      Doom 3, remains a classic and there are already tons of evaluations. It remains for me the witness of a time when the modding was at its peak. From the creation of its own dedicated servers, maps, sounds, 3D models, scripts etc. From the full gameplay change has just a few tweak. Certainly this still exists for some games, but less and less. The modding extended the life of the game but not that, it created around this world of teams and a fantastic dynamic. Nothing more intense than a last man standing tweaked with small onions to sublimate the experience of Doom3.
      Translated by
      Microsoft from French
      Having played this game before the advent of steam (steam counter-game so) this was and will remain a great memory of the FPS. For me the first one to really scare me and distill a permanent anguish, while these qualities were reserved at that time to the excellent survivals such as RE or Silent Hill, but absent from the FPS. Doom 3 will thus open the way to the great FEAR and whatnot. But to return to the game in question, his graphics have won me the jaw more than once with this impression of the synthesis of the master J. Carmack, and I do not even talk about his dynamic shadows! The sound atmosphere was also appropriate and participated in this constant apprehension of the underlying danger, and I remember a good difficulty and a correct lifespan. Short less nag than the license doom in general but a great doom anyway! A must-have historical.
      Translated by
      Microsoft from Deutsch
      If some Criticisms are made, the Beginning would be more like the Calm before the Storm. For me, Doom is still the Genre rider in Terms of Ego Shooters, measured in a Hardness scale. It's precisely down to the Seam, compelling inrelistic Cardboard Camera shooting And what's more sophisticated. There is much to shoot, but everything still has its understandable Logic. The Rooms don't even seem so monotonous to me yet, it's all arranged as varied as possible, it's rather the prevailing Darkness and Gloom, which pushes very depressively. There is no Sense of strategic Superiority involved, it feels more like pure Self-defense, always equally sandwiched from all Sides, somewhere. Not so new anymore, but negotiable, a Piece of Video Game history. As a Tip perhaps, don't necessarily play at the highest Level, as the Textures otherwise appear unharmonious and no longer fit together properly.
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