Everything you didn't get to do
About
You woke up on a desolate island up north, and your only company is a talking seal that insists on having you build cairns.
«Everything you didn't get to do» is a first-person cairn-building game about commitment and validation.
This game marks the beginning of the collaboration between Selkie Harbour and Deconstructeam. We joined forces to explore what kind of narrative experiences we can develop together! Please, join us on this journey of discovery and help us grow with your feedback ❤
Thanks to Francisco Riolobos for the exquisite illustrations that appear in the game.