Average Playtime: 1 hour

Fingerbones

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About

Originally released last year, Fingerbones was my first experiment in narrative-focused horror. You begin in a mysterious abandoned building, pitch dark save for the golden light filtering in from the windows. As you explore, scattered notes begin to tell a disturbing tale.

Since then, I have released two other horror games (The Moon Sliver and The Music Machine), which take lessons learned from Fingerbones into account, and improve on its ideas. However, some people still consider Fingerbones their favorite. So it is now available on Steam for free, with a few minor enhancements.

SOME FACTS ABOUT FINGERBONES

- It's a short, narrative-focused horror experience, in the vein of games like Serena. If you're averse to reading or demand overt threats and jumpscares in your horror games, this is not a game for you.

- It deals with disturbing subject matter. Be aware that this is not a game for children or those likely to be easily triggered.

- It features a unique artstyle that combines elements of pixel horror with realistic lighting effects, which is intended to enhance the surreal atmosphere.

- This is not a Unity Asset Store collection. Modeling, music, environments, textures, and programming were done from scratch. Sound effects were manufactured from creative commons samples.

- Its music is a dynamic part of the game world, evolving based on the player's movements around the environment.

- It attempts to bring some logic and purpose to the traditional "collect scattered notes" narrative mechanic of many indie horror games.

- It is an experiment in creating an intense, horrifying experience through narrative, atmosphere, and pacing alone.

- It is intended to be completed in a single sitting (usually around half an hour for most players), and does not feature a save system.

- Be aware that the game quits automatically upon completion.

- If you're interested in reading my thoughts on the game a year later, check out http://ironsnowflakes.blogspot.com/2015/07/looking-at-fingerbones-year-later.html

- Many of the ideas about narrative and horror were expanded on in The Moon Sliver and The Music Machine. Consider taking a look at them if you like what you see in Fingerbones.
Platforms
Release date
Developer
David Szymanski
Publisher
David Szymanski
Age rating
Not rated
Website
http://ironsnowflakes.blogspot.com/

System requirements for PC

Minimum:
  • OS: Windows XP or Higher
  • Processor: Intel i3 or equivalent
  • Graphics: AMD 6870 or equivalent
  • DirectX: Version 9.0
  • Storage: 80 MB available space
  • Additional Notes: Any computer capable of running typical Unity games should be able to run Fingerbones without any trouble.

System requirements for macOS

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Last Modified: Oct 3, 2024

Where to buy

Steam
itch.io

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Fingerbones reviews and comments

Translated by
Microsoft from Deutsch
"Fingerbones" is a free, short, story-driven first-person horror Game. We find ourselves as a Family Man in a Bunker. Gliding Light falls through the narrow Windows into the Room. Notes lying around, a locked Door apparently leads to an even deeper Level ... Sunsold More about the Story would be inappropriate, because this little exploration game only takes about 15 Minutes. The Gameplay is limited to walking around, reading Pieces of Paper and Typing Code words into a Keyboard to open Doors. Very simple, very basic, very low in variant. The Graphic, which consists essentially of small Squares, may not be the Most beautiful. Nevertheless, this Style Decision creates its own Quality through its Consequence. Very convincing is the extremely strong light coming In from the outside. In General, the Atmosphere has succeeded. The floating Soundscape fits well with the World generated. The Story itself is very short, just touched. The few Texts are well written, but predictable. The Twist created in them comes as little surprise. Nevertheless: The Atmosphere is right and in this Area "Fingerbones" can certainly convince. Rating: 7/10 Atmosphere 5/10 Story 6/10 Graphic 7/10 Sound 6/10 Game Mechanics 4/10 Balancing 6/10 Gameplay Conclusion: A nice Finger exercise. But no more. 6/10 Overall Rating
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Translated by
Microsoft from Deutsch
An Exploration tour through the Bunker of bad Memories Persons who are Afraid of Wars, economic Crises, Raids or Burglars build themselves Bunkers or Panic rooms. In Fingerbones, however, we have more to do with a Bunker, which not only looks dark, but still has such a Secret in it. Thrown into the Room, which is only slightly flooded with Light, we learn a Lot about our Type of Human Being through scattered pieces of paper. A Person who is not very interested in Feelings and considers many Things more or less negative. In addition, the daughter of the Protagonist, who fled with him into the Bunker, is repeatedly alluded to a Cellar, as well as the Daughter of the Protagonist. In addition to the many Pieces of paper, there are a Variety of Nails in the Room, tools, books, Cans, as well as Boxes and Filing Cabinets. The Manuscripts drive the Process and say what to do, even if these Instructions are often hidden in the individual Messages and we have to search for them first. Another important Part that we need in Conjunction with the Paper is the control Panel that is put into Effect by Electricity. It grants us ways to open up So that the Story continues on an ongoing basis. The more we get lost in History, we begin to understand what is really going on here. Because our playable Character has a dark Secret. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ So it's not just for horror fans, but for every Curious thing.
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