Evolving City Generation
About
Evolving City Generation is a demo showing a procedural generation algorithm that allows to generate a city in a top-down 2D tile-based world.
- The purpose of the algorithm is to simulate the birth and the growth of a settlement that follows a spontaneous architecture pattern (for instance a medieval village, or a modern slum).
- The algorithm is intended to be real-time (even though it's not optimized yet).
- The demo also contains an algorithm that allows to generate a 3D hip roof for any kind of tile-based shape.
This was an abandoned project developed between 2018 and 2019 with the main goal of learning 3D programming, OpenGL and shaders. I just added a tutorial and polished the code and the folder structure a bit.
System requirements for Linux
System requirements for PC
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