Average Playtime: 3 hours


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Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience. Features include a deep skill based combat system, complex and smart AI, fully interactive environments, an advanced damage model with accurate collisions and locational protection, roguelike elements and an arena mode to hone your combat skills. "Those who would enter the underworld shall not only forfeit their lives... ...but bring oblivion to all mankind." WARNING: THIS GAME IS ACTUALLY DIFFERENT! This game features a very deep, truly physics based combat system. This is not just some animation feature, it is a fundamental difference that is central to gameplay. Real momentum, forces and collisions are always at play here, every nuance of your inputs is crucial to the outcome. This will likely be unlike anything you've played before and may take some practice, but can be hugely rewarding and the skill cap is virtually infinite. It is not particularly fast paced or difficult but it does require you to pay attention, it is very tactical and just casually pressing buttons won't get you very far! Our goal is to create a deep and immersive RPG world based on a more advanced simulation supporting an unprecedented level of dynamic and emergent gameplay. All of the technology we use including the game engine is our own, developed from the ground up to realise this vision. Exanima is born as a prelude to Sui Generis (SG), our ambitious open world RPG that has been in development for over two years following a successful Kickstarter campaign. Exanima is a smaller yet complete game in its own right, a dungeon crawler that takes place in SG's Underworld some twenty years prior to its events. Both games are being developed in concert, many of SG's more ambitious features will make an appearance in Exanima as development continues. Exanima provides a reasonably complete and meaningful game experience, but many more features are on their way! We have met our most challenging and significant development goals, now we are ready to bring new features to light and make an even more fun and compelling adventure. Here are some of the planned features, with many already being close to completion: Per session and global character skill progression Large non-linear main game following early content Build and permanently save characters by completing early content New encounters, items and environments Ranged combat and new close quarter manoeuvres Numerous moddable thaumaturgic powers More complete arena game modes featuring outdoor arenas Complex NPC interactions and dialogue Cooperative and competitive LAN multiplayer
Release date
Apr 29, 2015
Bare Mettle Entertainment
Bare Mettle Entertainment
Age rating
Not rated

System requirements for PC

  • OS: Windows XP (SP3)
  • Processor: Intel Core2 or AMD Athlon II dual core
  • Memory: 2 GB RAM
  • Graphics: Intel HD 4000 or AMD Radeon HD 2600 or Nvidia GeForce 8600 with 512MB VRAM
  • Storage: 2 GB available space
  • Sound Card: Integrated audio
  • Additional Notes: Wine / CrossOver compatible on Mac OS X or Linux with appropriate OpenGL driver
  • Processor: 3 Ghz Intel Core i5 quad core or 3.5 Ghz AMD FX hex core or better
  • Graphics: AMD Radeon HD 5850 or Nvidia GeForce GTX 280 with 1GB VRAM or better
  • Additional Notes: Faster GPU with more VRAM recommended for very high settings or resolutions
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Last Modified: Sep 17, 2019

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Exanima reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review Exanima is one of the Most Heaviest And Best games I've played in a long time. First of all, some Information about the Game. Basically, the Developers of Exanima want to "get used" to the Game Mechanics of the Successor Title Sui Generis. It's kind of the Prologue to the Game. There are currently 2 Game Modes. Story Mode: You wake up in a dark Room in a Dungeon, have nothing but your Clothes and a Letter, know neither who you are nor what exactly you need to do. Arena Mode: You start with a Character fighting fights in the Arena, get Cash for it, gradually buy better Equipment and new Warriors this year. First of all, something about Story mode: The Game is interesting, because you can interact with everything in your Environment, as it is good to see in the Trailer. If you see a potential Opponent, try to be kind, if you're lucky the Zombie with the Axe is not interested in killing you as long as you don't do anything to him (yes that actually happens) or take the Stride leg and slap on him just found , or run away, or trick him out by locking him in the Board chamber. You decide how to master the Game. Since healing is a Luxury Commodity in this Game, you will probably fail miserably on your first Attempt to master the Dungeon and die a terrible Death. Don't Worry, we all felt that way. Healing you have to earn, there are few Ways to heal yourself and you have to look carefully for it. You can choose different Skills and skilly as usual in an RPG, such as different Melee techniques, Handling Armor or different Techniques in The fight with Shield. Some Features are still missing, such as Long-distance combat, and there will probably be a Kind of Magic System, exactly how this will work, I can't tell you yet;). We can be curious. Of course, you will also find Equipment that can be equipped in any combination. Each armor part/garment also protects only the intended Part of the Body, the respective object. Your Plate tank, for Example, is of no use if you get a Punch with a Sword on your Head. If you are Lucky you only get Stamina and you are temporarily out of action, but you can also get fatal Damage, which in turn also permanently reduces your Stamina. If the Bar is completely red, be it for you and you may be able to make up for several Hours of Progress in the Game. You can't save yourself. The Game saves when you leave it and when you set it in the Options like that, at some rare "Checkpoints" in the first 3 Floors. (Very recommended for Beginners) The Memory Points created when You Finish the Game don't get you anything when you die, you always start at the last Checkpoint after your Death. From Floor 4 there are no more Checkpoints at all. Now that you have died miserably, you will probably use the Training Mode of the Arena to get a Feeling for the unique Control. This actually takes a few Hours of Practice and in the Beginning you will torkel back and forth like a Broom while your Opponent beats your Head to Porridge with his Morning Star. But in this Case, the Saying "Exercise makes perfect" really applies and when you have the Hang of it, the Combat System is Great Fun. It should also be noted that AI sometimes makes Mistakes and has a reaction time similar To that we Humans. Since the Game is "Early Access," the Dungeon currently has only 5 Floors, which are very large and, above all, difficult to master. It takes several Hours to get to the End of Floor 5. Of course, the Dungeon gradually gets bigger, but since the Dungeon is designed with a lot of attention to detail and you can interact with anything and everyone (why not run through the Dungeon with a Ladder around your Neck and a Bucket on your Head, for example? ^^) A little until it is extended. And besides, Arena Mode Doesn't end until you don't Feel like it anymore (or all your Fighters are dead) and offers different Battle Modes. From Duels, to Boxing Matches and Mass Brawls, to the Fight 3 Men against an Ogre (which is equipped with Thorn leg and Plate armor). So There are guaranteed to be tens Of Hours of Fun. The Game is very stable, I haven't had to notice any Bugs or Game Crashes so far. What I think is still missing is a Multiplayer Arena mode, because the Arena fights against other Players or in the Co-Op against the Ogre would certainly be even more entertaining. You should be able to understand English, I don't know if a German Translation is planned. Verdict: Sau-heavy, Unique, Reuniting Recommended!
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