Executive Assault reviews

Translated by
Microsoft from Deutsch
If I could, I would give a neutral Thumb, but in the Face of Possibilities I rather choose the negative one. The Principle of the Mixture of RTS and FPS, however, both Parts are not very well worked out. The Construction site for the Base is very limited and the Entrances for the Buildings are always fixed and since the Number of Gears is limited, after a few Games a design develops which you hardly change or not at all. The Combination options for the Units are nice, but in the Area of Weapons is missing balancing. The lower Development stages of the Weapons make Absolutely no sense once the higher Level is explored, the Costs are simply too low to switch to it "in an Emergency." In THE FPS part, it weakens the most. The Damage of the player-controlled Robots is increasing, which is perfectly fine. However, the Range Limit for EVERY Weapon is also lifted, making it possible to use a Tank to take the Base of the Opponent under Barrage over the complete Card. I really wanted to believe that the Game will be good than I saw it in Early Access, but so far I have been more disappointed about my Hopes. Pros-Super Idea-Kurzweilig In Multiplayer with Friends-Higher AI Stations offer challenges when you start Cons-Weak Balancing-LITTLE of real Content-AI often Behaves odourily-Very simple in the Long run against AI My Conclusion: I really hope for some big ones Update Jumps in the Future, then the Duamen Will also go up. It has NOT been included in the Review that, despite an unfinished Game, the Developer is already working on a Sequel and therefore neglects the first Part. For that I would ram my Thumb through the Floor
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Translated by
Microsoft from Deutsch
Short Note: A Game for all the Future-building strategy games like a little Secret tip. Long Opinion: I don't usually write a Review because I don't Feel like writing Lyrics that probably nobody reads anyway:-) But Yesterday from 8 p.m. to two o 'Clock At night the game offered me such a nice Gambling night like I hadn't had in a long time ... Yes the Graphics are not the Racer, look beyond it, you will see as soon as you play you hardly notice that anymore. It's sufficient. For this, the performance of the Game is Top, even on low Spec Calculator runs the Game without Any problems. The single Mankos, small Cards 4x4 Cards are so big that the Bases are always almost next to each other. There is a limited Construction Site, the Base must not get any bigger. There is no Storage Function. Now to the Tops, there's a really considerable tech Tree, you really don't expect from a Game like that. Something to sound does not require Resources, only Time and it can still be pushed with Energy Diversion. Nevertheless, you decide in the Beginning for the wrong Explorations your Opponent could give you zb. Roll over faster than you do with Tanks ... There are many buildings to build and they still have to be nicely related, can not be placed wild. Because directly the next Top, each Building can be entered With Foot folk or Ceo-even at the Opponent's. In this way, institutions can be manipulated with Hackerbots e.g. from The inside. Big Tanks or Mechs won't bring you anything anymore, as these Buildings can't destroy. Units are designed by the Player himself, you select Chassi Armament Bonus yourself. I'm sure the Programmer doesn't give up this Game and stays on the Ball to incorporate the last Improvements the Game will continue to become a Secret Tip ...
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