Average Playtime: 4 hours

Executive Assault

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Executive Assault is an indie real-time strategy/first-person shooter where you can not only build your base and create armies, but also take control of your units and fight as one of them.

RTS mode

As the CEO put in charge of taking over the planet, it is your job to build large base complexes containing all the facilities you need, construct factories to produce robotic troops, research high technology to give you an edge over the competition and of course direct your army to annihilate the opposing company.

Each facility is designed to snap easily together to create a seamless complex, which can then be upgraded with defence turrets, doors, forcefields and many other exciting technologies to help defend you from attack.

As well as building your base, you will also need to control your armies to attack, defend and conquer new ground using high tech weaponry and cunning strategies to defeat your opponent. From nimble robots who are the backbone to your army, to heavy tanks and walkers to crush all who oppose you. Along side your troops you will have access to long range artillery and missiles to take out unsuspecting units from afar.

Scattered across the map are various resources to help you improve and build your operation, from Thorium crystals to help boost power, to random meteorite impacts to give you rare resources for constructing the most powerful of units.

FPS Mode

Have you ever played your favourite RTS game and wished you were down there with your troops? In Executive Assault you can be!

Take control of any of your units from down on the ground as a robot or tank, or take to the skies and bomb from your fighter jets or huge shielded hover cruisers, it’s completely up to you!

Unlike most RTS games with FPS elements, in Executive Assault you will be able to enter the buildings that have been constructed and fight from inside, adding a whole new dimension to the RTS genre. Be down there in your robot factory defending it from the oncoming hordes, or assault the opposing power station by breaking in and sabotaging their power grid.

Each unit in Executive Assault can be designed and customised to meet the needs of the battle. So if you find you’re being attacked by heavy walkers, then counter with heavy beam lasers to slice them down to size. Or if you find hordes of little bots are your problem, then upgrade your turrets with machine guns to rip them to shreds. In Executive Assault the decision is yours.

  • Command armies and build bases from above.
  • Take control of tanks, robots and aircraft to fully immerse yourself in the combat.
  • Multiplayer, as there’s nothing more satisfying than blowing up your friends with cruise missiles.
  • Co-op multiplayer game play where you can build a base in RTS and your friends can play as your robots in a pure FPS mode.
  • Design and construct bases which you can then walk and fight inside.
  • Control doors, turrets, alarms and forcefields to defend against attack.
  • An extensive technology tree featuring over 140 technologies ranging from lasers to Quantum Gateways.
  • Sneak into the enemy base and detonate their power station.
Release date
Hesketh Studios
Hesketh Studios
Age rating
Not rated

System requirements for PC

  • OS: Windows 7 64-bit
  • Processor: i3
  • Memory: 4 GB RAM
  • Graphics: Pixel shader 3.0, Nvidia or Radeon Cards, 1024x768 resolution
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Additional Notes: Make sure you have the latest drivers installed for your graphics card.
  • Processor: i7
  • Memory: 8 GB RAM
  • Graphics: Pixel shader 3.0
  • DirectX: Version 10
  • Storage: 3 GB available space
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Last Modified: Aug 28, 2019

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Executive Assault reviews and comments

Translated by
Microsoft from Deutsch
If I could, I would give a neutral Thumb, but in the Face of Possibilities I rather choose the negative one. The Principle of the Mixture of RTS and FPS, however, both Parts are not very well worked out. The Construction site for the Base is very limited and the Entrances for the Buildings are always fixed and since the Number of Gears is limited, after a few Games a design develops which you hardly change or not at all. The Combination options for the Units are nice, but in the Area of Weapons is missing balancing. The lower Development stages of the Weapons make Absolutely no sense once the higher Level is explored, the Costs are simply too low to switch to it "in an Emergency." In THE FPS part, it weakens the most. The Damage of the player-controlled Robots is increasing, which is perfectly fine. However, the Range Limit for EVERY Weapon is also lifted, making it possible to use a Tank to take the Base of the Opponent under Barrage over the complete Card. I really wanted to believe that the Game will be good than I saw it in Early Access, but so far I have been more disappointed about my Hopes. Pros-Super Idea-Kurzweilig In Multiplayer with Friends-Higher AI Stations offer challenges when you start Cons-Weak Balancing-LITTLE of real Content-AI often Behaves odourily-Very simple in the Long run against AI My Conclusion: I really hope for some big ones Update Jumps in the Future, then the Duamen Will also go up. It has NOT been included in the Review that, despite an unfinished Game, the Developer is already working on a Sequel and therefore neglects the first Part. For that I would ram my Thumb through the Floor
Translated by
Microsoft from Deutsch
Short Note: A Game for all the Future-building strategy games like a little Secret tip. Long Opinion: I don't usually write a Review because I don't Feel like writing Lyrics that probably nobody reads anyway:-) But Yesterday from 8 p.m. to two o 'Clock At night the game offered me such a nice Gambling night like I hadn't had in a long time ... Yes the Graphics are not the Racer, look beyond it, you will see as soon as you play you hardly notice that anymore. It's sufficient. For this, the performance of the Game is Top, even on low Spec Calculator runs the Game without Any problems. The single Mankos, small Cards 4x4 Cards are so big that the Bases are always almost next to each other. There is a limited Construction Site, the Base must not get any bigger. There is no Storage Function. Now to the Tops, there's a really considerable tech Tree, you really don't expect from a Game like that. Something to sound does not require Resources, only Time and it can still be pushed with Energy Diversion. Nevertheless, you decide in the Beginning for the wrong Explorations your Opponent could give you zb. Roll over faster than you do with Tanks ... There are many buildings to build and they still have to be nicely related, can not be placed wild. Because directly the next Top, each Building can be entered With Foot folk or Ceo-even at the Opponent's. In this way, institutions can be manipulated with Hackerbots e.g. from The inside. Big Tanks or Mechs won't bring you anything anymore, as these Buildings can't destroy. Units are designed by the Player himself, you select Chassi Armament Bonus yourself. I'm sure the Programmer doesn't give up this Game and stays on the Ball to incorporate the last Improvements the Game will continue to become a Secret Tip ...
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