Exodus Wars: Fractured Empire reviews

Translated by
Microsoft from Deutsch
To start off: This game has some great potential! But right now it is nowhere near it's venerable Tabletop roots, nor even near a decent strategy game. It lacks: - A good AI - A multiplayer - More than 2 Army to play/20 units - A user friendly UI - A real campaign - More then one typ of mission. It offers: - A fun and fast game for a little break - A low level entrance in the general way of a 6mm Tabletop
Translated by
Microsoft from French
To be honest, this must be the second time I ever write a review about a game, but I had to do this. The game got released today but it is nowhere near completion - and kind of breaking the rules of Steam EA. The concept is very good, implementation is around 60% of what you can expect of a released game (4 types of units only per faction ? come on). The devs seems good guys, kind and helpful on the forum. So I'm sorry to say this, but your game isn't polished enough to be released, would you need money or not. 9€ seems like a more reasonable price (current discount), but still it's lacking a lot of what it should have.
Translated by
Microsoft from French
Early access review at the moment, the game already has some potential. Especially at the level of gameplay where you feel a certain willingness to go out of the beaten path. The game-directly inspired from the world of board game-uses an activation/impulse system for each unit. The two camps therefore respond to the TAC even during the placement phases, which makes it very tactical and very undecided. Determining in what order your units will act is paramount and errors are paid cash. Second well-managed point: the system of cohesion/morale. In fact your units will only answer your orders if they pass a cohesion test (which is a simple dice throw). Depending on their nature (a squad of conscripts is less organized than elite infantry) and their involvement in the fighting, the units may panic, no longer respond to your orders and finally make you "lose activations". Good ideas and intentions that do not all unfortunately. In fact the game still presents some more or less annoying clumps. Firstly the interface is not perfect (especially for the management of the lines of view) and some camera angles (blocked in almost maximum zoom during the action phases) do not help to grasp what is happening on the battlefield. But let's say we get it done. Not the most annoying is the number of units at the moment and the lack of multiplayer. Two points that can be worrying in terms of diversity and replayability. However the developers are aware of and ensure that more units are released by the end of early access and add a multi mode after the release. They seem involved so we believe but remains to see what we will really have in fine... To give you a better idea of the game, here is a detailed video on the subject: http://steamcommunity.com/sharedfiles/filedetails/?id=378899945
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