Exomining Sim/RPG
About
This game is my first incarnation of my love of RNG-based procedural games.
It is my hope to develop more stats and in-game rewards for time spent in the process of digging up and refining ores! Each clickable map node has different stats: total mass available to be excavated, an excavation speed (de)buff, and rare ore find chance (debuff).
Procedurally generated ore names, composite and elemental material names, and a procedural map that allows you to choose from sites of various qualities.
The goal in the game is to save credits (in-game currency) to buy certain upgrades, and use materials refined from excavated ore to craft upgrades, both of which will help with various things like refining time, excavation speed, survey speed, etc.
This is a work in progress. The pay gate is set in order to garner investment from serious backers who want to see the game fleshed out as it's worked on. Since this build is alpha/pre-release, the intent will be to potentially release it as a free with donation suggestion in the future, but for now I want the content to be driven by people serious about wanting to see it developed. I'm doing this is my free time and am hoping during the development, backers will help keep the lights on while this gets developed. Thanks in advance to all backers!