Experimental Gameplay #1 - Futurism

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About

This game consists of an experimental prototype for a short puzzle game. There are only 5 (short) levels in this game.

Goal: Guide the Green Circle to the Orange Hexagon by enabling and disabling the Yellow obstacles.

Controls:

* Click on the Yellow Obstacles to enable or disable them.

* Press Space to pause the game.

* Press Escape to quit the game.

This game was made for a class at the University of Utah known as "Experimental Gameplay", which challenges students to make short games with unique mechanics using a gamejam-like format.

The prompt for this game was Futurism. I took inspiration from how the Futurism art style often attempted to portray motion in a static piece. I chose to invert this idea and made a game where the challenge exists in the lack of motion. The objects in the game only move once every 2 seconds, but you must try and predict the paths they will take to succeed.

Platforms
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Release date
Developer
Quiloren
Age rating
Not rated

System requirements for PC

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Experimental Gameplay #1 - Futurism screenshot, image №3193810 - RAWG
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Last Modified: Jan 17, 2022

Where to buy

itch.io