Fading Hearts
About
Your choices changes the GENRE of the story!
Almost EVERY NPC LIES to you at some point in the game!
Live a life of adventure or a normal life! A game with true choices!
An interactive story/game where you play the role of Ryou, a seemingly normal high school student in the land of Sorayama. Solve the mysteries that surround him while maintaining his friendships and saving Claire. Remain ignorant of the secrets and live a normal life or choose to learn the truth. Be careful where you put your priorities for it may prove fatal.
Everyday choose what YOU want to do. Fight monsters in the forest on Monday. Hang out with friends on Tuesday. The player gets to choose!
Player-Active Storytelling! NPCs tries to manipulate you, the player!
This is what makes gamers like this game when they don't like Visual Novels and/or Dating Sims. Normally what you get is a storyline that you can sit back and just passively absorb. In Fading Hearts...
Players can actively manipulate story mechanics once they understand how they work.
Also there are many people trying to convince you to do things that may or may not be in your best interest. How do you figure out who to trust and not trust? Will you get enough information in time or would you have go with your gut feeling when it comes does down to the wire?
Almost EVERY NPC LIES to you at some point in the game!
Live a life of adventure or a normal life! A game with true choices!
An interactive story/game where you play the role of Ryou, a seemingly normal high school student in the land of Sorayama. Solve the mysteries that surround him while maintaining his friendships and saving Claire. Remain ignorant of the secrets and live a normal life or choose to learn the truth. Be careful where you put your priorities for it may prove fatal.
- Multiple end-game climaxes and endings!
- What will be the final conflict?
- Take control of your story or be swept away by it unlike ever before!
- True choices! (Defined as choosing your own goal!)
Everyday choose what YOU want to do. Fight monsters in the forest on Monday. Hang out with friends on Tuesday. The player gets to choose!
Player-Active Storytelling! NPCs tries to manipulate you, the player!
This is what makes gamers like this game when they don't like Visual Novels and/or Dating Sims. Normally what you get is a storyline that you can sit back and just passively absorb. In Fading Hearts...
Players can actively manipulate story mechanics once they understand how they work.
Also there are many people trying to convince you to do things that may or may not be in your best interest. How do you figure out who to trust and not trust? Will you get enough information in time or would you have go with your gut feeling when it comes does down to the wire?
System requirements for macOS
Minimum:
- OS: Mac OS X 10.6+
- Processor: 2.0 GHz x86 processor
- Memory: 512 MB RAM
- Graphics: AMD Intergrated Graphics
- Storage: 300 MB available space
Recommended:
- OS: Mac OS X 10.6+
- Processor: 2.0 GHz x86 processor
- Memory: 1082 MB RAM
- Graphics: Dedicated AMD or NVidia Grahpics Card
System requirements for PC
Minimum:
- OS: Windows Vista, 7
- Processor: 2.0 GHz x86 processor
- Memory: 512 MB RAM
- Graphics: AMD Intergrated Graphics
- Storage: 300 MB available space
- Additional Notes: Older Intel Integrated Graphics Chips are not supported
Recommended:
- OS: Windows Vista, 7
- Processor: 2.0 GHz x86 processor
- Memory: 1082 MB RAM
- Graphics: Dedicated AMD or NVidia Grahpics Card
System requirements for Linux
Minimum:
- Processor: 2.0 GHz x86 processor
- Memory: 512 MB RAM
- Graphics: AMD Intergrated Graphics
- Storage: 300 MB available space
- Additional Notes: Older Intel Integrated Graphics Chips are not supported
Recommended:
- Processor: 2.0 GHz x86 processor
- Memory: 1082 MB RAM
- Graphics: Dedicated AMD or NVidia Grahpics Card
Fading Hearts reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
This highly recommended completely English Game is a genre mix of (quasi-round-based) role and adventure game, which has been packaged in a Kind of interactive manga, which is not yet unknown to me.
In order to understand the Game, with its many text-based dialogue stories and Thoughts, you don't have to be an English professional, but in order for it to be really Fun, you should rather have an extended Knowledge of English.
One plays the Role as 17-year-old Ryou in a fictional world city, which is peppered with several Decisions and Possibilities for Action, which can always lead to different Game Exits. In doing so, one explores more or less profound Secrets in the Game and in the Characters, which arouse emotions and arouse voltazing/Curiosity.
At The end of the Day I have to say that I have consumed the game and have played it safely 7-9 times in order to (seemingly) get all The Achievements. The whole Story, all The characters and the recurring desire to fathom one or the other mystery or Game Exit, have always tied me to the Monitor. Even now that I really should be done with the Game, the sure Feeling torments me that there are still 1 or 2 unsolved secrets (outside of the displayed In-game achievements) (I'm just saying: Sophia rettable? And old house/Directional Puzzle?)
Very positive to mention is the abundant Amount of Storage, in addition to as many Quick and Car Saves available to illuminate one or the other Decision of 2 or 3 Pages without always having to start over. Also it should be mentioned that with the current Game version of Steam (02/2014) I have had no Game Crashes and Bugs are rather rare.
But there are also a few Small Criticisms here: For some Reason my Steam had not registered the Progress Of the Game. Despite hours of Playing, my running Steam displays 1 Minute of Play and 0 Achievements ... After some Try out, I have now identified or "fixed" this error ... The Steam community must be activated for the Game and now (with me in full screen mode) it finally seems to be going, which is why I can now write this Review.
1 important Ingamebug struck me: Beware! If you read books and draw the Time back briefly with the Scroll button then the Book Is no longer readable in the current Game Run and the Insights conveyed therein are not learned and no longer learnable. Only when you load a storage Stand properly before "rewind" or try a new Gameplay, do you go again (with reading and learning).
I can therefore recommend the Game with a clear conscience, to all Interested Parties who do not bring all too high Demands on graphic style and Game mechanics.
However, I, too, would really like to experience such Games in German.
HF:-)