Fantasy Battles reviews

Translated by
Microsoft from Deutsch
Expulses a nice little time, a basically very simple Game with small Comps, but this makes a strategy development possible by Positioning (for Example, Eberkopf) outside the "Shooter backwards, Shields before." You just have to break away from the Thought of always having to fight on the Bridge. The Game is through with a good Hour of Play and the Challenge rises very comfortably during the Campaign. Effectively played, only 2-4 Really interesting from the large Selection of the 14 units-a Variation in the game mechanics would make sense, so as not to let the already Programmed additional Units sit uselessly on the Replacement Bench. The Level Design hardly varies and would be done quickly with a few Changes in Texture or Positioning of the Bridges. A nice Start, but nothing you will really deal with for more than two Hours, because the Impression of Monotony is present too quickly. For Casual Strategists and Tried And tested, a nice Pastime, but no more.
Translated by
Microsoft from Deutsch
Human VS Undead: A mysterious Voice speaks to you and prophesies that you will find the battlefield with which you can defeat the Shadow Beings. But First of all, you should prove to be worthy! Because the Apocalypse is actually a serious Topic, we can hardly see anything in Fantasy Battles. On a new Level Each Section has its thematic and visual Peculiarities. Pustekes.! So variety is not offered, not least when you cover buildings on the middle of the Map, which will defy gravity and grow horizontally from the Wall, or to scroll fix with the Mouse briefly under the map. Sometimes this Diversity has an impact, but I find it worse to be discreet. You have to make some Sacrifices: Control is In need of getting used To No Dialogues or Voiceover Zero interaction possibilities With tactical Depth, Fantasy Battles, On the other hand, can only score to a limited extent. Despite such avoidable Problems, the game is Drocomo-fun. The whole thing is not profound, but it is entertaining.
Translated by
Microsoft from French
A game that only serves to kill time, in addition to undead; that you can finish in less than an hour despite its 36 levels. The game is minimalist in all respects (not to say lazy): Ultra-basic graphics, texture-like textures, a camera that can go under the scenery, a single music that spins in a loop, a single bruising of stroke of sword (which one hears even when the corpses disappear). Gameplay side: you face an army of skeletons, you have a limited number of points to compose your army with 12 different kinds of units, you put them on the map, then you start the battle and your troops do the rest by playing all in a straight line to the enemy). At each level won, the army in front grows, but yours too; and so on until the end. There is no difficulty, and you can finish the game by always using the same army composition. The only way to lose a battle is to want to indulge in an extravagant or lazy composition based on a single kind of unity. Totally useless; to play only if you have time to lose (like me); It will be quiet and free for an hour of empty space – but honestly, are you sure you don't have better things to do?