Fantasy Battles

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About

Fantasy Battles is a game based on the principle of Battle Royale. You have the opportunity to compete with people, around the world, in battles based on comics. At the beginning you end up in a lobby. The game starts automatically as soon as the maximum number of players is reached. In the game world you will randomly start in one place. From then on, the goal is to find a weapon as quickly as possible, which can be found distributed in buildings and boxes with the bandage packages. The game ends once all players have been dealt and only one survived. During the game, the game world shrinks. If the character can not make it back within 15 seconds in the marked area of ​​the game world, the game ends for the player.
Platforms
Release date
May 7, 2019
Developer
FreezeNova
,
Area VR
Publisher
FreezeNova, Area VR
Age rating
Not rated
Website
https://store.steampowered.com/developer/FreezeNova

System requirements for PC

Minimum:
  • OS: 64-bit Windows 7, Windows 8.1, Windows 10
  • Processor: Intel Core i5-4430 / AMD FX-6300
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 2GB / AMD Radeon R7 370 2GB
  • DirectX: Version 11
  • Storage: 350 MB available space
Recommended:
  • OS: 64-bit Windows 7, Windows 8.1, Windows 10
  • Processor: Intel Core i5-6600K / AMD Ryzen 5 1600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 3GB / AMD Radeon RX 580 4GB
  • DirectX: Version 11
  • Storage: 350 MB available space
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Last Modified: Aug 28, 2019

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  • Tags were added to Fantasy Battles.

    Aug 28, 2019
  • Tag Online multiplayer was added to Fantasy Battles.

    Aug 23, 2019
  • Tags were added to Fantasy Battles.

    Jul 25, 2019
  • Tags were added to Fantasy Battles.

    Jul 25, 2019

Fantasy Battles reviews and comments

Translated by
Microsoft from Deutsch
Expulses a nice little time, a basically very simple Game with small Comps, but this makes a strategy development possible by Positioning (for Example, Eberkopf) outside the "Shooter backwards, Shields before." You just have to break away from the Thought of always having to fight on the Bridge. The Game is through with a good Hour of Play and the Challenge rises very comfortably during the Campaign. Effectively played, only 2-4 Really interesting from the large Selection of the 14 units-a Variation in the game mechanics would make sense, so as not to let the already Programmed additional Units sit uselessly on the Replacement Bench. The Level Design hardly varies and would be done quickly with a few Changes in Texture or Positioning of the Bridges. A nice Start, but nothing you will really deal with for more than two Hours, because the Impression of Monotony is present too quickly. For Casual Strategists and Tried And tested, a nice Pastime, but no more.
Translated by
Microsoft from Deutsch
Human VS Undead: A mysterious Voice speaks to you and prophesies that you will find the battlefield with which you can defeat the Shadow Beings. But First of all, you should prove to be worthy! Because the Apocalypse is actually a serious Topic, we can hardly see anything in Fantasy Battles. On a new Level Each Section has its thematic and visual Peculiarities. Pustekes.! So variety is not offered, not least when you cover buildings on the middle of the Map, which will defy gravity and grow horizontally from the Wall, or to scroll fix with the Mouse briefly under the map. Sometimes this Diversity has an impact, but I find it worse to be discreet. You have to make some Sacrifices: Control is In need of getting used To No Dialogues or Voiceover Zero interaction possibilities With tactical Depth, Fantasy Battles, On the other hand, can only score to a limited extent. Despite such avoidable Problems, the game is Drocomo-fun. The whole thing is not profound, but it is entertaining.
Translated by
Microsoft from French
A game that only serves to kill time, in addition to undead; that you can finish in less than an hour despite its 36 levels. The game is minimalist in all respects (not to say lazy): Ultra-basic graphics, texture-like textures, a camera that can go under the scenery, a single music that spins in a loop, a single bruising of stroke of sword (which one hears even when the corpses disappear). Gameplay side: you face an army of skeletons, you have a limited number of points to compose your army with 12 different kinds of units, you put them on the map, then you start the battle and your troops do the rest by playing all in a straight line to the enemy). At each level won, the army in front grows, but yours too; and so on until the end. There is no difficulty, and you can finish the game by always using the same army composition. The only way to lose a battle is to want to indulge in an extravagant or lazy composition based on a single kind of unity. Totally useless; to play only if you have time to lose (like me); It will be quiet and free for an hour of empty space – but honestly, are you sure you don't have better things to do?
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