Fantasy Strike reviews

cool game but the fact u can't do 1V1 against friends in the free2play version make the game lest interesting
This is a good gateway to fighting games but the new f2p model isn't great and characte balance leaves a lot to be desired.
Translated by
Microsoft from French
Early access review controllers are tricky to set the fault to a mandatory configuration system (it doesn't work by default, I don't understand why on PC it's not enough to plug an Xbox controller like any other game). In addition, the game displays the PlayStation control items (square, round...) while on PC we wait once again the items Xbox (A, B...) which makes the interface confusing. Apart from this the game works very well, and gets in hand easily as promised. I who have always galled on this type of game I can finally focus on the tactics only on succeeding and memorizing key combinations.
Translated by
Microsoft from French
Early access review you take Jaina, you shoot the arrows without release by taking steps backwards to defend yourself between two shots (you will have no penalty if you do that) and if the enemy approaches too you throw your special power (because in making damage with the arrows, the power gauge will of course have reached its max). This is how you get to grips with arcade mode in seconds and making perfect. And once the arcade mode is finished: no bonuses except a mini scenette. But it says fortunately that it ended in 3 seconds because the game bug on my PC and it does turn off my computer for no reason xD it's me or the games of now are ultra poorly optimized? For a title like this that is not of a transcante beauty it's rowing to death while my good old Burnout Paradise City or elder scroll: Oblivion glide smoothly like pasta with ketchup!!
Translated by
Microsoft from French
Product received for free early access review vivid, gasping, balanced, varied... The must-have of the game of fight! The game is easy to take in hand but the skill-CAP is incredibly high, practically always a good player from another fighting game will arrive at very very high level quickly because all the depth of the gameplay is on zoning, mind, reading , reaction, adaptation to match-ups... And not so much execution as such. We are not in street fighter V, here attacking 100% of the time and this is the direct defeat! You also have to know how to put the guard at the right time, make chopps and use the SUPER! Sirlin is the guy behind the balancing of Street Fighter II: HD Remix, and as much say that balancing here (even in beta) is cut to small onions. He has also developed games like puzzle strike, Yomi and Codex. Not a chick of the year in short! The game brings back a lot of people to conventions, no doubt it will explode within a few months. In my opinion, as soon as the competitive scene will emerge the game will be cardboard. Because Yes, it is both a game thought for the LAN pepere with friends who discover the game, but also to spend a few hundred hours! 10 characters are in the cast, but I really look forward to the next 10 with Quince! Maybe you'll get a bonus Codex character. Who knows:p
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