Average Playtime: 6 hours

Fantasy Strike

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About

A fighting game designed from the ground up to be so easy to control that even non-fighting game players can play it, yet deep enough to play in tournaments. Simple yet deep, vibrant graphics, and excellent online play. Great for bridging the gap between players of many different complex fighting games because you can all reach basic competency in Fantasy Strike in just a few minutes.

Features
  • Controls. Moves are all single button presses, no joystick motions. Designed to work great on keyboard.
  • Unique throw escape. To escape (normal) throws, simply let go of all your controls! You'll automatically "yomi" counter any throw attempt.
  • Excellent online play. Uses GGPO, the best-in-class networking technology any competent fighting game should use.
  • Life bar shows discrete hit points. You always know exactly how much a combo will do because life bars show each individual hit point.
  • Diverse cast of characters. Be an archer with fiery arrows, a colorful painter, a martial arts master who can transform into a dragon, and more!
  • Numerous game modes in development. Right now: play online quickmatch, directly challenge a friend, play local multiplayer, arcade, or try our full-featured practice mode. Several more modes are in the works.
  • Controller support. We support almost any kind of controller: keyboard, PlayStation 4 Dual Shock, Xbox One controllers, joysticks, all with a simple interface to quickly set your buttons however you want.
  • Menus design. Menus are designed to be used with mouse and keyboard OR controller. Every screen has both a controller version and mouse/keyboard version. If you use controllers or joysticks, you don't need to touch the mouse. But if you prefer a mouse interface, the game is optimized for that as well.
Release date
Developer
Sirlin Games
Publisher
Sirlin Games
Age rating
13+ Teen
Website
http://www.fantasystrike.com/

System requirements for PC

Minimum:
  • OS: TBD
  • Processor: TBD
  • Graphics: TBD
  • Sound Card: TBD
Recommended:
  • OS: TBD
  • Processor: TBD
  • Graphics: TBD
  • Network: Broadband Internet connection
  • Sound Card: TBD

System requirements for macOS

Minimum:
  • OS: TBD
  • Processor: TVD
  • Graphics: TBD
  • Sound Card: TBD
Recommended:
  • OS: TBD
  • Processor: TBD
  • Graphics: TBD
  • Network: Broadband Internet connection
  • Sound Card: TBD
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Last Modified: Nov 19, 2019

Where to buy

PlayStation Store
Nintendo Store
Steam

Top contributors

iBarin

3 edits
43

Sinkler

1 edit
36
100.00%
The Taste of Victory
Win your first Ranked Match.
100.00%
Enter the Dojo
Spend 5 minutes in Practice Mode.
100.00%
Mastering the Basics
Win 5 matches against CPU opponents.
100.00%
Learn By Doing
Complete the tutorial.
100.00%
Crossed Swords
Challenge a Friend to a Friendly Match.
view all achievements
43 items

Fantasy Strike reviews and comments

Translated by
Microsoft from French
Early access review controllers are tricky to set the fault to a mandatory configuration system (it doesn't work by default, I don't understand why on PC it's not enough to plug an Xbox controller like any other game). In addition, the game displays the PlayStation control items (square, round...) while on PC we wait once again the items Xbox (A, B...) which makes the interface confusing. Apart from this the game works very well, and gets in hand easily as promised. I who have always galled on this type of game I can finally focus on the tactics only on succeeding and memorizing key combinations.
Translated by
Microsoft from French
Early access review you take Jaina, you shoot the arrows without release by taking steps backwards to defend yourself between two shots (you will have no penalty if you do that) and if the enemy approaches too you throw your special power (because in making damage with the arrows, the power gauge will of course have reached its max). This is how you get to grips with arcade mode in seconds and making perfect. And once the arcade mode is finished: no bonuses except a mini scenette. But it says fortunately that it ended in 3 seconds because the game bug on my PC and it does turn off my computer for no reason xD it's me or the games of now are ultra poorly optimized? For a title like this that is not of a transcante beauty it's rowing to death while my good old Burnout Paradise City or elder scroll: Oblivion glide smoothly like pasta with ketchup!!
Translated by
Microsoft from French
Product received for free early access review vivid, gasping, balanced, varied... The must-have of the game of fight! The game is easy to take in hand but the skill-CAP is incredibly high, practically always a good player from another fighting game will arrive at very very high level quickly because all the depth of the gameplay is on zoning, mind, reading , reaction, adaptation to match-ups... And not so much execution as such. We are not in street fighter V, here attacking 100% of the time and this is the direct defeat! You also have to know how to put the guard at the right time, make chopps and use the SUPER! Sirlin is the guy behind the balancing of Street Fighter II: HD Remix, and as much say that balancing here (even in beta) is cut to small onions. He has also developed games like puzzle strike, Yomi and Codex. Not a chick of the year in short! The game brings back a lot of people to conventions, no doubt it will explode within a few months. In my opinion, as soon as the competitive scene will emerge the game will be cardboard. Because Yes, it is both a game thought for the LAN pepere with friends who discover the game, but also to spend a few hundred hours! 10 characters are in the cast, but I really look forward to the next 10 with Quince! Maybe you'll get a bonus Codex character. Who knows:p
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