FARIA: Ghosts of the Stream reviews

Translated by
Microsoft from Russian
FARIA: Ghosts of the Stream-a game made on the engine RPG Makere, but unlike other games of this genre, there is no Boevka. You simply travel the world, exploring it and enjoying the scenery. In the course of the journey lead dialogues with different Niches and rejoice in the non-bad humor, which is present in the game. The Whole story is basically transmitted to us through travels and dialogues. The Graphics are standard for RPG Maker, but it should especially emphasize the excellent detail of Modelek characters. The Musical game is decorated elegantly, all saundy emphasize the atmosphere of each particular location. For full immersion in the game you must own a good level of knowledge of the English language. I advise you to Play through the controller, which fortunately is fully supported. The Game has collectible cards, but unfortunately there are no achievements (can eventually fix it). The Price of the game is quite justified.
Translated by
Microsoft from Russian
Product received for free Don't play with mushrooms Usually on the engine RPG Maker'a created, oddly enough, RPG (most often Japanese). However, this game is most likely an adventure simulator walk. And all because there are no battles in the usual for this genre of games. If They are, it is only in the form of small catscenes. And this, in a compartment with frequent jokes, makes the game perfectly calm and even funny. The Main character, Fiona, decides to leave home and go to travel the world. Early in the morning, at dawn, after saying goodbye to the family and neighbors, she goes on a journey. After that we equally feel ourselves both as a player and a spectator. The Gameplay, in general, boils down to simple movement. There are very few Interactive items in the world, but you will be informed about them in the dialog box. The Rest of the game-dialogues and cutscene. Make a variety of walks and complement the game. There Are funny characters and frequent jokes. Graphically, the game is done well, but this applies to a greater extent to static objects. For few dynamic (characters, visual effects of the type of leaves) look on their background too juicy and stand out, instead of merge and do not form a single picture. It seems that it is two, such a poorly superimposed layer. I can only say good words about sound. Music is diverse, emphasizes the situation and greatly helps to create an atmosphere of the current location and situation on the screen. + "Easy" game, in the sense that passes without nerves. We just go with the Stream + soundtrack + dialogues + non-standard (at least for me) type of game, made in PRGM-basically "empty" locations-the visual difference between the characters and the environment On the output get such a pixel simulator walk with a light Storyline and understandable gameplay.
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