Fate Tectonics reviews

Translated by
Microsoft from Deutsch
Honestly, I have to admit that I really love a lot of Pixel Games. I'm generally very much into the Genre. In this Game I had to think for a really long time whether I would really buy it ... But to be honest, I rather regret buying it in hindsight. The Game principle is quite Simple, as you end up with Some Kind of puzzle game in front of you. The bigger Problem here is to build a stable World and not to enrage a God. Which I honestly had a hard time doing, but honestly. After some Time you just have the Bow out and know how best to do it. There are many different Tactics that can be desired. But as a long-term Motivation, for £20: No, I can only say that, unfortunately. Unfortunately, it is not really worth it. I expect to play at a Game, for this Prize just more Fun. We are talking about an Hour of over 10-20 Hours. Best Example as a Title was "Ori and the Blind Forest." Of Course it's a Jump & Run Game, but there was definitely more Work and Time in it than in this Game. In doing so, it didn't even cost anymore. Therefore, unfortunately I can only say: + Great Concept + cute implemented + Several Tactics possible-Too short gameplay-Too expensive for The Price-Too monotonous permanently PS: What I would like to Note by the way, I noticed after which I risked a Look again. The Game is hardly patched, expanded etc. You pay £20, don't get offered any more Content? There are just too many Games that make it better and especially. Before making!
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Translated by
Microsoft from Deutsch
Fate Tectonics The Game comes with a Pixel Graphic And is reminiscent of an Advanced Tetris with Elements from Sim City. The Goal is to create a stable World. Sounds simple, but takes getting used to in the first two Hours, as you don't know all the Mechanisms of the Game yet and at first there is little Time to get to know them. Unfortunately, there is no German Language, which is why adequate English Proficiency is Needed. Building a World The World itself consists of square Cubes with different Surface Structures on the four Edges. If these match each other when They are Chalking, then the Whole thing becomes stable. If they do not Fit, tectonic Cracks arise at the corresponding Edge, which also explains the second Part in the Name of the Game (Tectonic). For Stabilization, you can place Cities, Ships or other Things in some Places that you can unlock in the Course of a Game. So that the Game does not become too monotonous There are also Gods (Fate) who have to be satisfied when designing the World. Each Deity has preferred Surfaces (E.g. Water, forest, etc.) and if you prefer one Variety too much, then you enrage one Deity while satisfying another. Discontents Gods, however, lead to divine Attacks on the World, so that it is then involuntarily remodelled. Satisfied Gods grant special Buildings or Powers. It's all a Matter of Balance! In Doing so, one works your way from Age to Age, with the Destruction of the player always at the end of the Day. From Age to Age, there is also an Increase in effective Playing time, because by completing certain Tasks, which can also be unlocked as Achievements, you get bonus Time for the next Age. This is also the Reason why you only really understand and get to know the Mechanisms after an Hour or two of Playing. Before That, you don't have enough Time to get there, so that you can test them extensively and intensively. Verdict For £0.49 in the Halloween Sale 2017, I don't think you're doing anything wrong here. All in all, it's a beautiful puzzle strategy game where you create a World to ultimately destroy it. The Graphics are certainly not for everyone, but the Screenshots and gameplay video should already show that. You learn the Mechanics after an Hour or two and then you can really get started. If you are interested in further Reviews of me or want to support my Work, then follow my Group
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