FATE: Undiscovered Realms reviews

Translated by
Microsoft from French
A hack & slash really sympathetic and that had to be a good adventure when it came out but which unfortunately to very badly ages today. The textures have become hideous, the gameplay now gives a feeling of heaviness a little unpleasant and the universe that is present lacks originality to be truly appreciable nowadays. In short it is not a bad game but it has taken the age and in the State I can not recommend it unless you are part of those who had played it at the time and who would like to rediscover it with nostalgia.
Translated by
Microsoft from French
Edit after finishing (lifespan less than 15h so): the game is actually much more rotten than its predecessor unfortunately, my hand has cut it was quickly coded to make money following the success of the 1st episode I have some bug screen copied from the game with the mo Black/Bright flashy screen mity nothing was added (nor corrected) on the mechanics of the 1st, which unfortunately presented some big flaws especially nowadays it simply separates in two cities/dungeons the adventure instead of one, with sub bosses at level 25 instead of one at LV 50. Stupidly the developers have not aligned the dungeons on the level of the hero which makes that when you finish one, you have a custom LV 25 in a Dungeon level 1... When these two dungeons are "finished" (just going to kill something at level 27 of each) we have a third on the same principle. Monster recommended level 1 has the entrance... 3 times, it's a little take people for some other example of bad design: a chest present in the middle of a corridor very tight in one of the levels randomly generated, which blocks the passage, I had to go back for several minutes to have access to This part, the game does not handle collisions between object/monsters. It is filled with inconsistencies of this type: even if you liked the first (which can be understood, if one makes exception of its flaws that make it too irritating to my eyes), especially do not buy this suite...------------first bulk of the game: the play looks at SSI farted as the previous (FATE): from the first minute I fished and get two legendary weapons, resold at gold price. It is not localized this time (though given the FR translation of the previous pane it's probably better like CA) no improvement over the previous shutter, it's actually the same game, has two or three details close. Even the Dungeon generation is the same, I found the same rooms as in the previous episode that I had just made... It looks even worse: I spend more time trying to take the quests for the right level of the Dungeon that has to do the level in question, which have become tiny, linear... 1 minute of monsters bashing for 10 minutes in town trying to get what the game should offer naturally, if it was well coded
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