Average Playtime: 3 hours

FATE: Undiscovered Realms

Add to
My games
Add to
Save to

Click to rate



FATE: The Traitor Soul is now live on Steam!
FATE fans! You asked for it and we delivered. FATE: Undiscovered Realms, the dungeon crawl-ier sequel to our classic dungeon crawler, is now available! Import your characters from the original FATE and start a new adventure today!
Welcome, Hero. The manxome scourge has retreated into the shadows and you are victorious… but all is not well. A new evil and ancient secrets threaten the very balance between the realms. Take on the quest to find the mysterious Book of Fate and save your beloved Grove once again!
NEW Steam Trading Cards – We made brand-new, never-before-seen art just for you. (and not because we're huge FATE nerds)
NEW Steam Badges – Shiny new nuggets of awesome for your collection.
NEW Steam Emoticons – I FATE you.
NEW Profile Backgrounds – Remind yourself of your amazing, classic, dungeon crawler adventure with these beautiful, Steam-exclusive backgrounds.
More Than FATE – Oh, yes. Things just Got Real. This sequel has more pet transformations, dungeons, weapons, monsters and quests than the original.
Gameplay – It’s HARDCORE! Don’t worry; the gameplay will be the familiar, classic RPG style that fans of the original love, but with an optional Hardcore mode. For the super-est of fans. Insert sick guitar riff
Procedurally generated levels – Adventure through endless caverns, dungeons, mines, tunnels, temples, forests, and snowy wastelands. Read as “Endless FUN,” am I right?
Economy – Of course, you can still buy, sell and gamble your fat loots!
Classic – It’s the classic sequel to a classic game. Why haven’t you played it yet?

Release date
Age rating
Not rated

System requirements for PC

  • OS: Windows XP, Vista, 7 or 8
  • Processor: Pentium - 800Mhz or better
  • Memory: 512 MB RAM
  • DirectX: Version 8.1
  • Storage: 500 MB available space
Edit the game info
Last Modified: Mar 22, 2020

Where to buy


Top contributors


1 edit


1 edit


1 edit
FATE Undiscovered Realms Final Boss-Kaos
Sep 13, 2008
FATE: Undiscovered Realms
Jul 23, 2008
Let's Play Fate (Part 1: Town of Grove)
Jul 27, 2014
Fate : Undiscovered Realms Ownage Dungeon lvl 38 pt 2
Oct 20, 2008
Let's Play Fate (Part 14: The Final Boss)
Jul 5, 2017
Let's Play Fate: The Traitor Soul (Part 1: Learning Curve)
Aug 22, 2017
View all videos
2,257 items
Good Boy!
Send your pet to town at least 10 times from the 40th floor.
Dream Pet
Transform your pet in all the available companions.
Prince of Thieves
Recover and return to the statues all the stolen equipment of the legendary heroes from Druantia and Typhoon.
Reckless Fate
Complete the game in Hardcore Mode.
Lance An Awful Lot
Reach the maximum level of Spear Skill.
view all achievements
10 items

FATE: Undiscovered Realms reviews and comments

Translated by
Microsoft from French
A hack & slash really sympathetic and that had to be a good adventure when it came out but which unfortunately to very badly ages today. The textures have become hideous, the gameplay now gives a feeling of heaviness a little unpleasant and the universe that is present lacks originality to be truly appreciable nowadays. In short it is not a bad game but it has taken the age and in the State I can not recommend it unless you are part of those who had played it at the time and who would like to rediscover it with nostalgia.
Translated by
Microsoft from French
Edit after finishing (lifespan less than 15h so): the game is actually much more rotten than its predecessor unfortunately, my hand has cut it was quickly coded to make money following the success of the 1st episode I have some bug screen copied from the game with the mo Black/Bright flashy screen mity nothing was added (nor corrected) on the mechanics of the 1st, which unfortunately presented some big flaws especially nowadays it simply separates in two cities/dungeons the adventure instead of one, with sub bosses at level 25 instead of one at LV 50. Stupidly the developers have not aligned the dungeons on the level of the hero which makes that when you finish one, you have a custom LV 25 in a Dungeon level 1... When these two dungeons are "finished" (just going to kill something at level 27 of each) we have a third on the same principle. Monster recommended level 1 has the entrance... 3 times, it's a little take people for some other example of bad design: a chest present in the middle of a corridor very tight in one of the levels randomly generated, which blocks the passage, I had to go back for several minutes to have access to This part, the game does not handle collisions between object/monsters. It is filled with inconsistencies of this type: even if you liked the first (which can be understood, if one makes exception of its flaws that make it too irritating to my eyes), especially do not buy this suite...------------first bulk of the game: the play looks at SSI farted as the previous (FATE): from the first minute I fished and get two legendary weapons, resold at gold price. It is not localized this time (though given the FR translation of the previous pane it's probably better like CA) no improvement over the previous shutter, it's actually the same game, has two or three details close. Even the Dungeon generation is the same, I found the same rooms as in the previous episode that I had just made... It looks even worse: I spend more time trying to take the quests for the right level of the Dungeon that has to do the level in question, which have become tiny, linear... 1 minute of monsters bashing for 10 minutes in town trying to get what the game should offer naturally, if it was well coded
read more