Average Playtime: 2 hours

Fated Kingdom

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About

Fated Kingdom is a digital board game for 4 people set in a dark fantasy that puts a player in the tabletop sandbox. To survive in a grim world and save the kingdom of Kinmar, party members have to throw dices, draw cards from the decks and move the character tokens on the board. Classic tabletop experience in digital form; 4 player co-op; Dynamic game board with squares generation; Sandbox with no forced rules; Realistic physics; Dark and cruel fantasy world. Starting the development, we set ourselves the goal of reproducing to the players the pleasure spent at a real gaming table with a colorful board, decks of cards, dices and character tokens. To do this, we have realized all the main advantages of tabletop games, the most important of which we consider complete freedom of action. The party takes place in real time, and all the actions of its members are done by themselves. Unlike many other digital board games, Fated Kingdom does not control the execution of rules on the software side. They are clearly spelled out in a rulebook that is available in the game menu. As in real life, players themselves must look for the implementation of the rules. If desired and mutual consent, the rules can be changed, reduced or supplemented. And, of course, you can cheat at the table. The main thing is that opponents do not notice this! The game takes place in a gloomy medieval world with fantasy elements. The Kingdom of Kinmarr was filled with monsters, undead and looters. The folk leave the fields, which have not yielded a crop for a long time, and the whole royal army went to war and did not return. It seems that Fate itself wants the country to plunge into the abyss of chaos and despair. To counter the numerous misfortunes and regain control of the country, the king calls for the help of his most faithful servants and creates 4 guilds: Feudal Pact, Arcane Commune, Pathfinders and Heirs of Kinmarr. Each guild receives full freedom of action and a clearly stipulated contract: destroy everything that harms the crown. At the beginning of the game, 10 years have already passed, and during this time the guilds have not succeeded in their mission. The Kingdom shrank to the capital, several large cities and war-ravaged lands in their environs. There is no clear plot line in the game, but on the cards you can find brief notes on which to learn about the world and the creatures inhabiting it.
Platforms
Release date
May 28, 2018
Developer
GameLiberty
Publisher
GameLiberty
Age rating
Not rated
Website
https://www.indiedb.com/games/fated-kingdom

System requirements for PC

Minimum:
  • OS: Windows 7/8/8.1/10
  • Processor: Intel Celeron E1600 2.4 GHz or AMD Athlon 5600B 2.9 GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GT 520 1GB or ATI Radeon HD 5570 2GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Sound Card: DirectX Compatible
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Last Modified: Aug 23, 2019

Where to buy

Steam

Fated Kingdom reviews and comments

Translated by
Microsoft from Russian
Early Access Review has been Waiting for this game since the beginning of development, more precisely before it appeared. 4 years ago The author has the title "Game Master of board games". Since the portal Sc2tv (now PEKA2TV) under the heading Prime-Time 3.1 was presented to the attention of "Desperate Gods: Diablo", made on the basis of the open code of the desktop "Desperate Gods" (which in turn is done on the engine Unity). The Author approached the case extremely'm Nico's sponsor, which allowed the game to develop after the end of Prime Time 3.1. From that moment a year passed and on the portal Sc2tv appeared the heading Prime-Time 4.0, where the author again took part, showing "Desperate Ghosts"-game for Tabletop Simulator. Spelled out world, interesting and replayable gameplay-that's what waiting for the players (of course after the acquisition of the simulator game table). And so, after working on "Desperate Gods: Diablo" and "Desperate Ghosts" (and another project buried due to copyright infringement), the author did not make, fans of his work, long wait. In fact, I thought that all this was in the way of something bigger and independent (just try to transfer to TTS!). Having Passed the way, through the thorns to the Stars, a group of young adventurers, in the number of two pieces, showed the world the creation, which I had been waiting for since the beginning of development. The Game contains, as well as old familiar for seasoned desktop and new unexplored, because the mechanics/gameplay does not stand still. Even a small difference from past works warms up interest to feel this good in deed. I Recommend to dive into the mysteries of the Kingdom of Kinmarr. 10 hand cards out of 10!
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Translated by
Microsoft from Russian
Early Access Review How I was glad that this game was able to come out, two years later with the announcement! I promised myself I'd buy it, too. And already then told friends that they also have to buy it. Speaking of friends. I would never recommend Buying this game alone. Do Not have friends-do not enjoy the game. That's All. Just like the guy downstairs who wrote "No single". * Chuckled * Yes, to search for players there is a group in VK (about Facebook not sure) and a great discord-channel, but still it is different sensations: the game with close friends in the desktop is definitely many times nicer. At least for me, a rollevik with experience. Now about the game itself. The Game is great. It is difficult for Me to objectively criticize the game because it is on a virtual table and does not limit the player's actions. And I'm also glad that my favorite de * * * * Rate g * * s got a similar legacy. It's a Pity that it's not in the steam. The Gameplay is comparable to in-session online games. You play the same thing, you repeat the same actions repeatedly, but the result is always different. The Magic of the House works wonders and makes you run the game almost every night. Of course, before the game GOTY 10/10 still grow and grow. Many functions are lacking both in the client and in the rules. Fortunately, you, developers, try and love your project, so the richness of content-a matter of time. Laura's missing, some explanations. Though It is small things, but the projects built on love of developers, and are remembered at the expense of surprising details. Waiting for a brief description of the maps. And on Trifles: Developers answer each question and take into ACCOUNT opinions and suggestions of players! I waited for the hammer to loosen! I wish you good luck and all the benefits to developers. P.S. in the game great music and nice design cards!
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