fault - milestone one reviews

Translated by
Microsoft from Deutsch
Transhumanist Nonsense! The Story begins with Magic and Fighting. It gives the Impression of a Fantasy Story. But Then it switches to a technology-oriented And medieva-like environment. A Pair of Figures that occur at the beginning, E.g. Koko, Mharie or Siam, will not appear at all later. Instead, in eeeemishingly long Conversations, who or what Rune is Is taught. (She is, of course, a Robot with a human Soul. This is clear from the Start! ) Then, in the End, the Magie/Fight strand is picked up again before the Story ends with an absurd Cliffhanger. In Chapter 3, there is the only Decision in the Game that does nothing (except for a different Conversation). The Writing Style is nowhere near as infantile as in "If My Hear Had Wings" and therefore also yieldable. Oh, and Thank you to the Makers for doing THE TO NOT ABBRECHEN CAN!!! I have now Rescinded more or less four Graphic Novels about me, and wonder if the Stories in it always have the End of the World, physical Disability or misery and Moaring on the subject? I'm going to play the second Part of fault now. Let's see if Ritona turns out to be a Boy, or is clarified in eeeerously long conversations whether Ritona and "Selly" Are gay. I'm excited.
Translated by
Microsoft from Deutsch
Fault milestone one is a roughly seven-hour visual Novel. The Story centers on Princess Selphine And her Bodyguard, Ritona. Their Kingdom or Castle (with Neuschwanstein-Türmchen Castle!!!) is under attack at the Beginning of The story. It's not too much of a reveal when I say they get through the Beginning of the Story. Now you should actually think that the Rest of the Story, in the broadest Sense, revolves around the Attack on the kingdom-but don't Do it in the remotest way. On the Contrary, the Story drifts on and on, getting lost in (I find boring) Details that traditionally need to be discussed Japanese down to the smallest Detail. In the middle Part, the Story gets quite bloody, which doesn't suit the Rest. The different levels of knowledge of the Inhabitants do not really fit into the universe. Unfortunately, in the Course of History, one can only make one Decision, but it does not have any further effect. But It is not really bad. The Story eventually ends in a real Cliff-hanging that raises more Questions than Answers. Fault milestone one is probably only the first Part of a Series of visual Novels. Not often, but just initially the Game also has English Sentences around your Ears, which bring you out of the Reading flow. Example? "The uncouth commoner placed her boots onto the now-soiled embroidery covering the table, lounged back in the dining chair, and relaxed her eyes." All in all, it's a real shame. You want to like the Game, but it doesn't let you.
Read more...