Average Playtime: 1 hour

Fear & Hunger

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About

Fear & Hunger is a horror dungeon crawler set in the dark and hopeless dungeons of fear and hunger. Four misfortuned adventurers dwell deeper and deeper to the darkness and uncover the secrets this ancient fortress holds inside. The fortress works as an ancient nexus for different planes of existence. The depths are in an eternal turmoil as both old and new gods struggle for power, it’s up to the players to choose their position and stance in all of this.
The game is a hybrid of survival horror and dungeon crawler genres with its influences ranging from Silent Hill to Nethack. There are roguelike elements to the game as well as a heavy foundation of a j-RPG. Fear & Hunger is heavy on atmosphere and ruthless in its difficulty.
Oppressive and relentless atmosphere
4 different character classes and many additional characters to recruit
Unforgiving and unique gameplay
Randomized elements to keep the game fresh with subsequent playthroughs
Turn-based Strategic Dismember Combat System
Graphical art style mixing pixel art with digital painting
Original ambient soundtrack creating the dreary mood
The world of Fear & Hunger is VERY dark. THE GAME IS MEANT ONLY FOR MATURE AUDIENCES! Extreme violence and gore are everyday sights in the dungeons and death is one of the easier ways to go in the game. The game has drug and substance abuse, heavy themes ranging from self-mutilation to sexual violence. None of the themes are taken lightly however. They are all part of the world building and there to create the unique atmosphere where the game measures just how far the player is willing to go in order to survive.
Parts of the dungeon layout, events, loot and enemy placements are randomized with few different variations to keep things fresh with subsequent playthroughs. The game is designed with the classic trial and error formula, so you can expect to start the game over and over again. But as long as you learn from your mistakes, you can quickly find yourself at the deeper levels of the dungeon.
The combat in Fear & Hunger is turn-based akin to classic role-playing games, but with a twist of it’s own. You can target individual limbs of your enemies to dismember them strategically and thus maximize your chances for survival. However, just the same, enemies can also cut off the arms and the legs of your playable characters if you are not careful. You need to prepare well for every encounter if you wish to stay alive. But don’t forget that running away from threats is often the best solution as well. There are many ways for survival in Fear & Hunger - You can find better equipment, learn different blood and love magic, fuse characters into each other, pray different gods, talk your way out of battles, meet new party members, snipe enemies from distance, use traps to disable them… and so on. The Idea is to use what you got at your disposal and be creative with it.

Platforms
Release date
Developer
Miro Haverinen
Publisher
Happy Paintings
Age rating
Not rated
Other games in the series

System requirements for PC

Minimum:
  • OS: WindowsR 7/8/8.1/10 (32bit/64bit)
  • Processor: Intel Core 2 Duo or better
  • Memory: 2 GB RAM
  • Graphics: DirectX 9/OpenGL 4.1 capable GPU
  • DirectX: Version 9.0
  • Storage: 1 GB available space
Recommended:
  • OS: WindowsR 7/8/8.1/10 (32bit/64bit)
  • Processor: Intel Core 2 Duo or better
  • Memory: 2 GB RAM
  • Graphics: DirectX 9/OpenGL 4.1 capable GPU
  • DirectX: Version 9.0
  • Storage: 1 GB available space

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.10 or better
  • Processor: Intel Core 2 Duo or better
  • Memory: 2 GB RAM
  • Storage: 1 GB available space
Recommended:
  • OS: Mac OS X 10.10 or better
  • Processor: Intel Core 2 Duo or better
  • Memory: 2 GB RAM
  • Graphics: DirectX 9/OpenGL 4.1 capable GPU
  • Storage: 1 GB available space
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Last Modified: Mar 23, 2024

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Fear & Hunger reviews and comments

Translated by
Microsoft from Russian
A Diamond of indie horrors. I was honored to be the first to write a review of this game for the Russian community in the steam and write, believe me, there is something. I'll Start with the fact that I bought it literally at once, as soon as I saw it in the list of recommended and viewed the trailer-gloomy graphic style and music throwing in discomfort in the compartment with creepy enemies sold to me. But This is not all that is in this game, oh no, believe me, it touches your deepest depths of the soul through extreme subjects. Sex, eating corpses and living people each other, monsters with a completely lost design, came of your nightmares-it's only entourage. The Gloom and madness are truly Berserkovskoe. If you are a fan of Berserker, you can not even read-take immediately, do not disappoint, I garantie it. If you are still interested in the details then read on. So, the game consists of: a Gloomy oppressive atmosphere-the Environment, the Dianay enemies, released to them eerie sounds, music and sounds of the environment create the perfect pressure mood. Encounters with dangerous enemies, each of which is a threat, but the game has no experience and kill enemies is not necessary, sometimes it is better not to climb them, but they can have useful items, plus with their corpses can perform various manipulations, such as extracting Souls to the Soul stones to get new abilities, well, some of them will be pretty quick to pounce on you, so you have to defend yourself; Unpleasant, sometimes very, surprises. Once in one of the long races I returned to the starting location and met there a merchant potions, bought from him 1 (gave the opportunity to buy only 1), and it was a poison, although it was written that it is a health potion. Nasty and creepy things you have to do to survive and move on story. Far behind the example of walking is not necessary: literally on the ground floor you can release the child from the cage and then sacrifice it on the altar or to engage in sexual intercourse (but neither of which I do not recommend, there is another way), and not just so-each of these actions Has consequences and strengthens your connection with the old gods, allowing you to learn their skills (and without them to pass the game is impossible-on one attack and defense far away, and Tan will be incomplete). There are truly unique skills and abilities, for example, you can shag the corpse of a newly killed enemy, with the help of a high-level ability to extract from it a demonic child, which will grow to then surrender its NPCS to obtain a unique luta (or To leave in a team, when will be completely adult-will be warrior), you somewhere else saw such? Also There is a thoughtful lor, there are arches of characters, which you meet during the game, a good story and a few endings. It Should be said that the gameplay corresponds to the setting and genre for all 120%-the game is complex and only to understand its fundamentals you have to destroy several characters. Yes what is there to only find and reach the FIRST Sewa you have to suffer. To Make your life easier in this game I will give you some free tips: you Can interact with many objects (as it usually happens in good games on RPG Maker)-You see a barrel-come and search, see the plant grows-come and Pick up. Plants are red, blue and green. Green cures infections (but not poison), blue treats health, red increases the effect of blue (and kind of like green, but I'm not quite clear how). Doors can be opened with a lock (a certain character), knock out (but only if the damage for 1 stroke is sufficient), melt the red flask. Notes and Books are very important, because they hide not only the ENT (and warning about possible dangers), but also recipes-without reading the relevant books, you will not be able to prepare nutritious food and produce potions and other things. Sometimes talking can defeat the monster or entice to your side-experiment. The Only fruit of many moments in this game is a coin toss. You See, if you found somewhere chest and bookshelf, then just pick up the loot you can not-ask for a coin and with a chance of 50/50 you are either lucky to find a thing, or there will be nothing. Also the toss of the coin is used in fights with some enemies and in a pair of events in the game where with 50% chance the game will end immediately. That's a lot of people do not like it, but personally for me all of the above overlaps this mechanics, so the Game is unequivocally and warmly recommended by me to all lovers of darkness and horror. If you have any questions, you can go to the discussion, and there will almost certainly be a response in English, if you do not want to talk with foreigners-ask me right here and I will try to answer.
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