FeArea reviews

Translated by
Microsoft from French
Early access review in lack of good MOBA, I was looking for an original and powerful game, I found it: FeAera. Nervous and fast it suits me perfectly. A Russian game in EA less than €5 (promo) basic entry, I adhere! Some games with bots (I'm not even sure) and then? I am no longer a war lightning shooter, there I begin with a suitable level around the 50% KDA/win rate. + 3 classes/types of wholesale vehicle: tank-Scout assassin-DPS. + For now no toxicity. The Soviet game with a minimum social-level chat. + Balanced and fast matchmaking. + Part of less than 10 min ♥ ♥ ♥ ♥-♥ ♥ ♥ ♥ included:) + leveling costumisation in works but corect if one concentrates on few vehicles at the same time specialization (can) obligates. -It is an early acess interface, one feels that it is in development translation with a little French and English very accessible. -The mapping of the keys to "Wqarty" not (for now I suposse) parameterized. I got out thanks to my good old pad G13. -Not obvious to take in hand the first parts, but here it is I who become an old man;)
Translated by
Microsoft from Russian
Early Access Review I'm a big fan of isometric action. And especially about combat robots. Therefore, any game combining these two directions I always put a recommendation, provided that it is generally possible to play. At the moment, the game has serious problems with playability for tanks and cars in the isometric view of the camera. The Main reason for such negativity is the terrible management and constant jamming of machines on the joints of the collider. And Here on robots we shall stop separately. Now for my taste the standard of fighting isometric combat robots is another game Techwars Online 2. And, of course, if you compare these two games, the FeArea is still far to the level of playability Techwars Online 2. However, in general, not everything is so bad. The Most important thing: Play interesting! It is Interesting to pump the robot and to bend the enemy. The Main shortcomings at the moment:-Robots very small size. Judging by the scale of objects in the game height is not more than 3 meters. This is certainly not a fur, because the developers said they are unmanned, but still with such dimensions it is more drones than combat robots, which is sad. -Animation of robot movements is not synchronized with the speed of movement. Robots seem to float above the ground-that beats in the eye. -The Dimensions of the robot tracks do not fit the size of the foot. And then the general shortcomings:-The Effects are very ugly and look damp. Especially waterfalls and stepping on the water. -The Server often logs as if without a reason-to play periodically difficult. At the same time all the devices with Internet are in the house. It is Possible that you have created extra instances on the server, or it is server-side, I do not know. Separately I will say that to take such a bold step as the inclusion of isometric view and third-person view in one game-a bold step for an indie developer. In my opinion, it's not just the location of the camera, and this is a completely different kind of gameplay. And, accordingly, to pull a real quality product at once in two genres will not be easy. Observe!
Read more...