Average Playtime: 3 hours

Fell Seal: Arbiter's Mark

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About

Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.
Release date
Developer
6 Eyes Studio
,
1C Publishing EU
Publisher
1C Company, 1C Entertainment, 6 Eyes Studio
Age rating
13+ Teen
Website
https://www.fellseal.com

System requirements for Xbox One

System requirements for Nintendo Switch

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.8+
  • Memory: 2 GB RAM
  • Graphics: 768 MB
  • Storage: 2 GB available space

System requirements for PlayStation 4

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04+, SteamOS+
  • Memory: 2 GB RAM
  • Graphics: 768 MB
  • Storage: 2 GB available space

System requirements for PC

Minimum:
  • OS: Windows XP/Vista/7/8/10
  • Processor: 1.2 Ghz
  • Memory: 2 GB RAM
  • Graphics: DirectX 9.0c compatible with 768 MB
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
Recommended:
  • OS: Windows 7/8/10
  • Processor: 2+ Ghz
  • Memory: 2 MB RAM
  • Graphics: DirectX 9.0c compatible with 1024MB
  • DirectX: Version 9.0c
  • Storage: 2 MB available space
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Last Modified: Dec 17, 2023

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Top contributors

Sinkler

1 edit
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Fell Seal: Arbiter's Mark reviews and comments

Favorite Thing:
Least Favorite Thing: I normally only do one but I feel the need to list 3 things I hated in a game I otherwise really enjoyed. 1) No saving during battles and some of them last an hour or more! Try doing a tournament in one sitting, it sucks. 2) The XP trickle to benched teammates quickly results in them becoming useless. 3) Injuries are just a time waster and force you to find the lowest difficulty battle.

Date Completed: 2019-06-18
Playtime: 51h
Enjoyment: 8/10
Recommendation: If you like a good tactical RPG then go for it!
Translated by
Microsoft from Deutsch
Early Access Review Fell Seal: Arbiters Mark is a turn-based tactical RPG Heavily inspired by the classic Final Fantasy Tactics. Every Battle is an arduous Battle that requires a lot of Strategy. Positioning is paramount because accuracy depends on where You stand in Relation to the Enemy. Every Enemy has a List of Strengths and Weaknesses that You can exploit. In addition, there are countless Buffs and Debuffs to use, and a Variety of Attacks to Choose from. Even before the Battle begins, you pick a Class and an Underclass to have more Versatility. Each Class leads to new Classes, and if You stick to a Discipline, You'll be rewarded with a stronger Version. However, If You choose to diversify Your Class Choices, You can find advanced Classes that Match the Build you're creating. The Customization options available to the Fighters are huge, and You can completely refine every Aspect of Your Warrior gang. You need to find your Strategy quickly when you clash with the Dangers of the Country, which can be either human or monstrous. There is a wide Range of Opponents to be met and everyone needs to be dug into their Memory to pass this Journey. If one of Your Party then falls thankfully, it's not permanent, although it has Consequences. Injuries must be managed by letting them out of one fight or another. Therefore, it is important to have a large Number of Allies in order to survive. If you lean too much on one Person and they get hurt, you're going to have to fight without resting them. The existing Systems make the Gameplay very satisfying. The Loop of Fighting, unleapping Skills and then Fighting means you're always uncovering something New; Always build on the next powerful Class. It's the Kind of Grind that makes these Games so easy to get lost in, and it's done masterfully here. You're always going to want to make another Fight because after almost every single one you're Able to take your Team to the next Level. The Fights are against gorgeous hand-drawn Levels and Backgrounds that make everyone a Joy just to look at him. The Character Portraits are similarly simple for the Eyes and give the Main Characters you see a great Personality. With the unnamed Characters you know, that falls a little by the Wayside, because their Portraits rarely fit their Sprite, which feels distinct when the Rest of the Graphics are of such high Quality. The Sprites also look slightly unloved compared to the Prospects the World offers, even if this could change as the Game nears its End. It's hard to believe the current Build isn't the last Game where everything already feels so good. Of course, there are UI improvements here and there that could be made and some Things could be better explained, but as long as Fell Seal Continues as it is, it will be Able to reach dizzying Heights on Release. While the Story feels a bit tropical at first, it still has Some depths later. If You crave the golden Age of tactical RPGs, then this is a Game worth keeping an eye on.
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