Average Playtime: 6 hours

FINAL FANTASY VII REMAKE INTERGRADE

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About

By exploiting mako, the life-blood of the planet, through their mako reactors, the Shinra Electric Power Company has all but seized control of the entire world. A ragtag group of idealists, known as Avalanche, are one of the last bastions of resistance.
Cloud, an elite SOLDIER operative-turned-mercenary takes part in an Avalanche operation to destroy Mako Reactor 1 in the city of Midgar.
The bombing plunges the city into fiery chaos, and Cloud is tormented by visions of a bitter enemy long thought dead.
Once more begins a story that will shape the destiny of an entire world.
This game is a remake of FINAL FANTASY VII, first released in 1997.
The first title in a multi-part series, it is based on the story from the original game, up to the escape from Midgar, adding in new elements.

Platforms
Release date
Developer
Square Enix
Publisher
Square Enix
Age rating
13+ Teen
Website
https://ffvii-remake-intergrade.square-enix-games.com

System requirements for PC

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 64-bit (ver. 2004 or later)
  • Processor: AMD FX-8350 / Intel® Core™ i5-3330
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon™ RX 480 / NVIDIA® GeForce® GTX 780 / 3GB VRAM required
  • DirectX: Version 12
  • Storage: 100 GB available space
  • Additional Notes: Assuming a Resolution of 1920 x 1080
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 64-bit (ver. 2004 or later)
  • Processor: AMD Ryzen™ 3 3100 / Intel® Core™ i7-3770
  • Memory: 12 GB RAM
  • Graphics: AMD Radeon™ RX 5700 / NVIDIA® GeForce® GTX 1080 / 8GB VRAM required
  • DirectX: Version 12
  • Storage: 100 GB available space
  • Additional Notes: Assuming a Resolution of 2560 x 1440 (This title supports max resolution of 3840 x 2160)

System requirements for PlayStation 5

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Last Modified: Oct 27, 2024

Where to buy

Steam
PlayStation Store
Epic Games

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Master of Fate
Earn all FINAL FANTASY VII REMAKE achievements.
5.00%
The Road to Revenge
Complete both chapters of INTERmission on Hard difficulty.
5.50%
Hardened Veteran
Complete all chapters of the main story on Hard difficulty.
6.00%
Master of Mimicry
Learn all enemy skills.
6.50%
Dressed to the Nines
Obtain all nine bridal candidate outfits.
view all achievements
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【 FF7R 】 Remake until MHR Sunbreak comes out!
hyoojschlong solo takes on WE !kingdom !discord
TIFA ENTHUSIASTS UNITE (continuing ff7r) !kingdom !discord
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FINAL FANTASY VII REMAKE INTERGRADE reviews and comments

The game ran almost flawlessly for me until I got a game breaking bug that forced me watch the last 20% of the game on YT, so that's fun!

Anyway decent game, way too many design choices that had me scratching my head. Let's start with the art style. Who the hell decided that having anime ass looking protagonists and antagonists living right beside completely normal modern looking people was a good idea? And then have realistic visual design on top! It looked off in FF15 but even worse in this. Like the game technically looks gorgeous, pretty much every major hub location is distinct but the stylistic clash between NPCs and important characters stopped me from ever taking the characters seriously.
Maybe that was intentional, after all it has a very anime like way of storytelling with bleeding heart quirky good guy protagonists and mustache twirling baddies. There are of course prevailing heavy-handed themes of corporate greed, environmental exploitation and the duality between destruction and activism of those fighting the good fight against it, suitable to the somewhat Cyberpunk setting. But as you’d expect, it’s all very surface level.

Coming to the quest design side of things, it’s way too bloated. I haven’t played the old game but even I can tell that they stretched a tiny portion of a story across 30+ hours with filler side content and backtracking. Like I get the practical side of it, games are expensive these days and making a game of this much graphical fidelity takes up a lot of resources and you can’t just sell a short game or customers won’t buy. But it doesn’t change the fact that it made the game a chore t play through. If it were me, I’d have reworked the inconsequential side quests with content that actually fleshes out the companions. The level design it’s great either given everything is just claustrophobic hallways. It kinda makes sense in the slums and sewers but there’s no open areas to contrast those locations with. Moving through the levels, even not considering backtracking became a chore after a while.

The combat when working feels amazing. Everything has a flashy anime animation without the special effects ever impeding the visual clarity and mechanically the compromise between real time and turn based works well enough. Granted they landed on the same system Mass Effect had landed on 10 years back but still. It’s only when companion AI stop being effective in a tough fight forcing you to micromanage or bad hit-boxes results in you getting stuck in a stun lock damage combo that you feel like tearing your hair out. Still it works well enough for me to not bored with the system.

Overall I had a good time, and that’s something considering JRPGs aren’t my thing. I’m interested in checking out future entries once the whole game is remade.
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