Final Response
About
Final Response is a simple side scrolling shooter dedicated to players who enjoy brutal games and don't expect much besides gore.
This game is build on Leaden Sky Update 4 engine - the goriest version of LS Demo before it began to focus on other, more important aspects, leaving clunky gimmicks behind (such as fancy gore effects) in order to progress and become more stable, polished game.
Final Response is basically an extremely advanced gore system with some basic gameplay elements and small amount of content, but it does include some interessting elements like stealth, dynamic lighting, day and night cycle and rain effects.
The game is very brutal, it features many gory mechanics such as surface based wound system, many amputation points for dismemberment, detailed blood spilling, permanent mess, prolonged death animations affected by physics and many more.
The game is made to be dark and edgy, but that's a part of it's charm.
Final Response features 2 gamemodes:
1. Infinite free roam rampage on 4 areas
2. Sandbox ("Response room" is a joke, people from Random Madness will get it)
The game has 3 enemy types total:
- Bandits (couple of variations)
- Wicked (blade arm monster)
- Demented (armed zombie)
And 21 weapon types:
1. Fists
2. Knife
3. Sledgehammer
4. Axe
5. Chain
6. 9mm pistol
7. 45. pistol
8. 44 magnum
9. Bullpup rifle
10. AKM
11. M4
12. Incendiary automatic shotgun
13. Heavy automatic shotgun
14. 50 BMG sniper rifle
15. Flamethrower
16. M60
17. MP7
18. MP5
19. Rocket launcher
20. Frag grenade
21. Rebar
Most notable differences between Final Response and U4:
New commands:
- spawn demented (enemy type)
- spawn jerrycan
- spawn barrel
- spawn box
- spawn box2
- spawn platform
New weapons:
- AKM
- M4
- MP5
- 44 magnum
Additionally:
- Bigger, gorier wounds
- More blood
- Blood spilling improvements
- Armour mechanics
- Improved gameplay
- Improvements to graphics
- Console window improved
- Free roam mode on 4 large areas
- Night vision improvement
- Music replaced with ambients
- Clunky inventory system replaced with better one (using items on pickup)
- AI Companion removed
- New enemy type - Demented
- Title screen changed
- Ballistic face mask for player character
- Kill counter added
Controls:
F1 - open console (type "help" and hit enter to see command list)
A,D - move
W - use doors/stairs
Space - jump
LMB - primary fire
RMB - secondary fire
S - crouch/pick up axe
E - grab enemy/stomp
F - flashlight
G - night vision
Q - last weapon
R - restart sandbox room
CTRL - bullet time
Shift - dash
Z,X - zoom
1,2,3,4,5,6,7,8, mouse scroll - change weapons (press key few times to choose weapon from group)
Technical requirements:
OS: Windows 7
Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
Memory: 4 GB RAM
Graphics: DirectX 9 compatible with 512 RAM or better
Storage: 100 mb available space