Translated by
Microsoft from Deutsch
Microsoft from Deutsch
As you can see from the Hours Of play Of the last Entries, this Game has been put into hiding. Since the Patch 1.7, it has become incredible how much you can destroy a really good Game.
A few Examples:-the Game had a good if not perfect Crafting System (no more)-the Game had a good if not perfect Endgame CONTENT (no more)-the Game had a good if not perfect Endgame PVP territory (does not give it More)-the Game had a good if not perfect class System (there is no longer)-the Game Had offered a good If not perfect game fun (There is no more) For which there is now a Kind Of Paragon system (Toll!!!), in which one further levels above the maximum Level For this, and for this in Micro-increments Benefits gets e.g. 0.3% more Damage (of course the 7Million Points XP really paid off.
It's a Shame but maybe you should come back a lot with Patch 1.8, only when 1.8 comes is in the Stars.
Should 1.8 still appear during my Lifetime, I will adjust my Rating if there is to be customizable.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Hello After the last few Hundred Hours I want to tell you something about Firefall-Firefall is one of the most extensive Games I have seen in the last 30 Years-it is Grafisch 1A, running Not quite liquid but with all user online it is hardly woven Necessary.
It took me almost three Days to understand exactly where-actually-what is not bad. You have to explore, build Weapons yourself-but you can also buy them for so-called Credits that you get Every Day, you need Cristit, a Kind of currency that you need for research, Repairs of the Armor ect. Required. All in all-a Really good game!
So far so good.
What I noticed-Dying and Peer Pressure is Mandatory-whoever the Program wants to catch you does so with Spectacular scenes like example: A Sniper Shooter takes you on the Grain-you jump, bounce, run right, run left and Killt Him-he falls over, the Gewe hr is next to Him for a Sec and he is still shooting and You have been shooting on the ground since--would almost be for a laugh if I hadn't experienced this several times.
Another example, The Chosen come and you Kill one by one, almost made it and shortly thereafter Spores in front of you, behind you and silklate again and again new-until You either get support from several Players-or are dead.
One More trip on the Motorad-60-65 Mph through the Forest and want to go back to the Meldingblase to spur you into another Area-unfortunately you have a Chosen Thumper that has come down 4-500 Meters to the right of you-you can't see it but He-So m Eight it short BUUM and you are not only lying in the Dirt, but Spurs back there-where you set off.
Grade after dying I have experienced spurred points-which are 500-800 Meters away from the Place-from where You died!
Here's what the Developers love People-You made the Game Super ... But unfortunately, let All One be Ignored!
It's a Game!! And when a game is no longer fun-it gets into the Ton.
And once it's there-Don't get it out of There anymore-you make the same Mistake as Trion With Definace-and they've lost 85% of the players because You've done everything Right BUT If a Game loses the Fun factor because you're constantly dying-then it can still soo Be Good-and it's a FAIL, No matter.