FizzyHop
About
***If the in browser version doesn't work, please give it a download!***
Thunder Bolt Energy Drinks seems to be experimenting with machine learning. Get the drink to the customer as fast as possible, but don't explode...
This is my entry for the BoltJam #3. I'm definitely not really a programmer, but I made this entire game without a single line of code. All thanks to the ridiculously powerful and awesome tool:Bolt. Totally check it out here!
Fizzy Hop is basically Golf meets "Keep it up"- the latter being a fond game from my childhood friend circle!
There's only 3 levels right now, and I don't really have any intention of completing this project beyond where it's at now. That being said, I had A TON of fun working on it and learned so much! Please let me know what you think! :D
CONTROLSAiming phase: Press the buttons on the Vendo-Machine to set your direction, and then hold down space to charge, release to launch.
Volley Phase: The goal is to keep the can up without it getting too fizzy.
Think of this part like "keep it up".
WASD/Left Stick: Controls the blaster that rotates around the object.
Space/Y: Charges up the blaster's force.
**If you don't input a direction for the blaster, and you hold down charge, it will launch you forward.
R: to restart in case of accidents...
- Unity3d
- Bolt
- iTween
- Cinemachine
- Old TV Filter
- JMO Toon Shader
- ProBuilder
- Post Processing Stack
- Maya
- Audacity
- Photoshop