Translated by
Microsoft from Spain
Microsoft from Spain
It Is difficult to emphasize within a library that, according to Gamespot's data, has more than 6.000 titles available to satisfy the tastes of gamers from all over the world; Flat Kingdom succeeded. The Adventure is notable for being very careful and a life of its own in its visual and sonorous aesthetics; Here we are introduced to Flat, the hero of a flaming kingdom where the hope of re-establishing order relies on rescuing the princess while recovering mysterious gems.
The good Thing: Flat Kingdom is an excellent starting game for the Mexican studio Fat Panda Games. They Understood that to emphasize they had to ally themselves with characters that complement them and the production of the game speaks by itself. At par, the fact that Flat plays with the mechanics of geometry gives freshness to a well-known genus within the industry. The game shines in its music, its visual work and of course its history.
The bad: We Feel that the game lacked time to serve to prevent Flat to die repeatedly in battles against bosses or jumps that might give without problems, could not be completed. We really Hope that these flaws can be reported and corrected. It Also has a weak interface where we don't know exactly the progress in each level or we have a restart button that sends us to the last checkpoint. Finally, the battles with the bosses are epic but they become unrecordable when by errors in their design they are not enjoyed as they should.
Translated by
Microsoft from Spain
Microsoft from Spain
Flat Kingdom is one of the most pleasant surprises I have had the opportunity to play (and enjoy) in recent years, I will try to describe my reasons.
2D platform games can become repetitive, unoriginal or simply boring; It is not the case of Flat Kingdom, on the contrary, it is a title that offers a very original system basing the gameplay in three known transformations, stone, paper or scissors.
This element (stone, paper and scissors) is masterfully exploited during the game; The interaction with the enemies and the surroundings depend constantly on the geometric form that we decide to use, and it was developed in such a way that it always looks cool and entertaining. It is Worth mentioning that the controls respond very well and the sensitivity of the jumps is very comfortable.
The levels respect the classic environments of such a game;
Environments of fire, water, forests, snow etc. But thanks to the peculiar game system already mentioned, the experience of the worlds are completely innovative and different, but familiar at the same time, since you can detect tributes (or winks) to the great classics of the past.
The most satisfied Thing left me was without a doubt the bosses. All I liked, both in design and in difficulty, I found no tedious combat, all are defeated in different and creative ways. In my opinion, the bosses are the crucial part for a platform game to be remembered or not, and apparently the designers agree with it, as it is a detail that was taken very seriously and the result is outstanding.
The music was written by Manami Matsumae, a Japanese composer of prestige and world renown, here shows us once again why; The pieces are harmonious and melodic wrapping (and Embonando) perfectly with the themes of the levels.
The designs of the characters are of a very nice and colorful style, giving a clear emphasis on the two dimensions and the geometric figures. Although I want to refrain from giving clues or spoilers, the general appearance is vital to the history of the game, which by the way, is not as simple as it seems at the beginning.
If you took the time to read this humble review, I thank you for your patience, I tried to be brief but analytical to explain how much I applaud Flat Kingdom, however I think the coldness of the numbers will be more forceful than all my words.
10/10.