Fly'N reviews

Translated by
Microsoft from French
A game that had everything to please me, a superb estetics, a relaxing music, an effective gameplay. And here comes the third character of the game, with his random basketball syndrome. 1H blocked on a portion of the game, to make "Retry" loops of 10 seconds. All because of a jump calculated to the pixel close while we have in the hands a very (too) little precise gameplay. The fun is gone, the magic too, this is the first time I uninstalled a game of rage.
Translated by
Microsoft from French
I love it. And yet I am absolutely not a fan of Ankama products that I consider too worn on kikoolol barely pubesage genre like those who fart too much on Dofus and Wakfu. Maybe because it is MMO? But there on the other hand on this game singleplayer, I have nothing to say: everything is good. I love music, I love the graphics, I like the gameplay, in fact if I had no passive with Ankama I think I would not be as surprised to have discovered Fly'N. I confess that for me there it is as if it was another developer/publisher who was originally and yet not. How to give a second chance can pay sometimes... In short: I recommend.
Translated by
Microsoft from French
The decorations are sumptuous, the character is endearing, but the game fishing by some sides. Already, the lack of cutscenes to explain a little story: the villain arrives from we do not know where. He vandalizes the tree we don't know why. The hero also arrives from no one knows where to stop the villain. On this point, I am very disappointed. The difficulty is sometimes (often) too great. Somewhere, it's interesting, because we will enjoy trying to discover all the secrets and finish the game at 100%. But the levels in "time-attack" mode are more frustrating than anything else, since only one death is enough to see the villain win the victory. And with a flood of deadly waste that rises in the level, sometimes very quickly, more of the walls covered with these same mortal waste, so to say that one dies often. We are therefore obliged to repeat the level to be able to finish it at 100%, once, twice, ten times, twenty times,... with, every time, the stress and frustration that is added. We also regret the linearity of the levels... in the proper sense. We just go from one level to the next, until the end of the game, while the very concept of the trees that the hero seeks to save, should have given rise to a different progression, concealing various secrets. Some forms of the hero are also very complicated to take in hand, especially when there is access in a bonus level of the first tree, while we have never used 3 of the 4 shapes available. In summary: the game would be very nice if the difficulty was better dosed, and if we understood a little more history.
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