Average Playtime: 2 hours

Fly'N

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About

Somewhere between a platformer, a puzzle game and a great big dollop of pure fun, Fly’N will challenge your skills through more than forty levels set in a luxuriant world featuring charming visuals.

Experiment with the four Buds and their individual powers to save the World-Trees from Dyer, the loony hair-dryer who intends to destroy their Helys! Redistribute the Helys and play with the environment to free the inhabitants of Helicia.

It’s up to you to control the Buds: four different characters with unique powers, guardians of the World-Trees. Watch out - Their path is peppered with pitfalls, each one more hazardous than the rest! When you find yourself in a tricky situation, you’ll have to figure out the right combination of powers and actions that will save the day…Key Features:
  • Experiment with the four Buds and their individual powers to save the World-Trees:
  • Fly'N uses his singing to interact with his environment and keep moving.
  • Lyft can stick to almost any wall.
  • Ywok, once inflated like a balloon, is invincible and bounces everywhere.
  • Nyls propels himself through the air.
  • Switch between Innate and Subtle Visions when to find your way through
  • Redistribute the Helys in order to play with the environment and free the inhabitants of Helicia
  • Challenge your skills through more than forty levels.
  • Reach the top tier of the STEAM leaderboards and compare your scores with your friends and the developers.
Platforms
Metascore
80
Release date
Developer
Ankama
Publisher
Plug In Digital, Ankama Games
Age rating
Not rated
Website
http://www.flyn-devblog.com

System requirements for PC

Minimum:
  • OS: Windows XP 32 Bits
  • Processor: Single Core 2.4 Ghz
  • Memory: 2 GB RAM
  • Graphics: Radeon 2400 Pro or Nvidia 8500 GT, Shader Model 3, 512 MB of video memory
  • DirectX®: 9.0c
  • Hard Drive: 1500 MB HD space
  • Sound: Integrated Sound Card
  • Additional: Controller recommended
Recommended:
  • OS: Windows 7 32 Bits
  • Processor: Dual Core 2.4 Ghz
  • Memory: 4 GB RAM
  • Graphics: Radeon 4850 or Nvidia 9800 GT, Shader Model 3, 512 MB of video memory
  • DirectX®: 9.0c
  • Hard Drive: 2000 MB HD space
  • Sound: Integrated Sound Card
  • Additional: Controller recommended
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Last Modified: Sep 10, 2023

Where to buy

Steam

Top contributors

Sinkler

1 edit
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Jun 21, 2012
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37,014 items
8.00%
Art collector
Buy all the illustrations.
9.33%
Trilab expert
Complete the Trilab's bonus levels.
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FLY'N expert
Complete all the bonus levels.
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Tripatio expert
Complete the Tripatio's bonus levels.
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Electri expert
Complete the Electri's bonus levels.
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Fly'N any% 59:42 igt
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Long discussion on everything important with BSV King
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Fly'N reviews and comments

Translated by
Microsoft from French
A game that had everything to please me, a superb estetics, a relaxing music, an effective gameplay. And here comes the third character of the game, with his random basketball syndrome. 1H blocked on a portion of the game, to make "Retry" loops of 10 seconds. All because of a jump calculated to the pixel close while we have in the hands a very (too) little precise gameplay. The fun is gone, the magic too, this is the first time I uninstalled a game of rage.
Translated by
Microsoft from French
I love it. And yet I am absolutely not a fan of Ankama products that I consider too worn on kikoolol barely pubesage genre like those who fart too much on Dofus and Wakfu. Maybe because it is MMO? But there on the other hand on this game singleplayer, I have nothing to say: everything is good. I love music, I love the graphics, I like the gameplay, in fact if I had no passive with Ankama I think I would not be as surprised to have discovered Fly'N. I confess that for me there it is as if it was another developer/publisher who was originally and yet not. How to give a second chance can pay sometimes... In short: I recommend.
Translated by
Microsoft from French
The decorations are sumptuous, the character is endearing, but the game fishing by some sides. Already, the lack of cutscenes to explain a little story: the villain arrives from we do not know where. He vandalizes the tree we don't know why. The hero also arrives from no one knows where to stop the villain. On this point, I am very disappointed. The difficulty is sometimes (often) too great. Somewhere, it's interesting, because we will enjoy trying to discover all the secrets and finish the game at 100%. But the levels in "time-attack" mode are more frustrating than anything else, since only one death is enough to see the villain win the victory. And with a flood of deadly waste that rises in the level, sometimes very quickly, more of the walls covered with these same mortal waste, so to say that one dies often. We are therefore obliged to repeat the level to be able to finish it at 100%, once, twice, ten times, twenty times,... with, every time, the stress and frustration that is added. We also regret the linearity of the levels... in the proper sense. We just go from one level to the next, until the end of the game, while the very concept of the trees that the hero seeks to save, should have given rise to a different progression, concealing various secrets. Some forms of the hero are also very complicated to take in hand, especially when there is access in a bonus level of the first tree, while we have never used 3 of the 4 shapes available. In summary: the game would be very nice if the difficulty was better dosed, and if we understood a little more history.
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