Average Playtime: 2 hours

Folk Tale

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About

Folk Tale is a fantasy village builder ARPG game in which you lead a ragtag band of peasants in growing a thriving market town, while dastardly minions plot your downfall! Recruit heroes and head out into the wilds to fight back against evil. Or, you know, to get sweet sweet loot. Either or.

Players are comparing elements of gameplay with Warcraft 3, The Settlers, Banished, The Guild 2, Majesty 2 and Black and White 2. Folk Tale is not a pure play role-playing game such as Pillars Of Eternity, and adopts more of a MOBA approach to hero abilities than a CRPG. Nor is it an RTS game (although some of the controls are similar).Features
For more information please visit the Development Roadmap on our website.

Build your own impressive settlement and economy

Defend your village with palisade, gatehouses and watchtowers *

Train a small army of Spearmen, Crossbowmen, City Watch and Cavalry

Manage villager needs and happiness

Meet, recruit, and level-up heroes and special abilities

Explore a rich and diverse world including dungeons and boss battles

Take direct control of your villagers and heroes similar to RTS games

Research new technologies unlocking crafting recipes and economic bonuses

Collect resources and loot corpses for new gear and ingredients to be used in crafting

Beautiful stylized graphics with voice-acted characters

Tongue-in-cheek humor for a refreshing blend of fantasy

Campaign and sandbox modes

Endless hours of fun with random events including crime, building fires *

Free-building - no fixed plots

Customizable difficulty settings to support players of all ability levels

Download new worlds via Steam Workshop

Create and share your own world using the integrated editor

* these features are currently available in the experimental buildUpdates
Folk Tale is in active development and is regularly updated, most frequently with patches to the easy to opt-in to experimental build. Please visit the news section to view the patch notes.

Platforms
Developer
Games Foundry
Publisher
Games Foundry
Age rating
Not rated
Website
http://www.gamesfoundry.com

System requirements for PC

Minimum:
  • OS:64-bit Windows 7, Windows 8, Windows 10
  • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
  • Memory:4 GB RAM
  • Graphics:NVIDIA GeForce GTX 460 / ATI Radeon HD 5850 or better*
  • Desktop Resolution:1280x720
  • DirectX®:9.0c
  • Hard Drive:1.4GB HD space
  • Sound:Windows compatible sound card

*Intel HD 4000 cards have a known problem and are not supported
Recommended:
  • OS:64-bit Windows 7, Windows 8, Windows 10
  • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
  • Memory:4 GB RAM
  • Graphics:NVIDIA® GeForce® GTX 560 or better
  • DirectX®:11
  • Hard Drive:1.4GB HD space
  • Sound:Windows compatible sound card

Macbook Pros/Airs with integrated Intel graphics cards are below the minimum spec required to run Folk Tale.

System requirements for macOS

Minimum:
  • OS:OS X 10.8.0 or higher
  • Processor:Intel Core 2 Duo
  • Memory:4 GB RAM
  • Graphics:GeForce GT 650M 1GB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
  • Desktop Resolution:1280x720
  • Hard Drive:1.4GB HD space

*Intel HD 4000 cards have a known problem and are not supported
Recommended:
  • OS:OS X 10.8.0 or higher
  • Processor:Quad Core Intel
  • Memory:4 GB RAM
  • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
  • Hard Drive:1.4GB HD space
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Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

accujazz

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Sinkler

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Apr 30, 2013
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Folk Tale Dev Hangout, 6th July
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Folk Tale reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review Folk Tale Is advertised with a Mix of all Possible RTS and Simulation Games. Can the Game really hold what it seduces? For The first time, the Development has been going on for a very long time, which is not bad in principle, because the Release of an unfinished game is far more garnable Than a long Development. What is shown in the Trailer can also be used in the Beta. Of Course, there are still some Bugs that can weigh in on the Game. A lot of negative Comments relate to bugs and the very slow Development progress of the Game. I watched the Game and played through the Campaign as well as the Sandboxing function with the three different Cards. In principle, these are pleasantly interesting, with a Bunch of Opponents, small Events and Dungeons. What bothers me are the completely exaggerated cost to Upgrade the Buildings. It's worth building much more of a larger Amount of these. This is a great pity because the Upgrading Levels look very attractive. In addition, this saves Space. Where we would be on the next Subject. In the Game, the Card seems generously laid out, but it is not. Moving Wolves, Spider heights and Spawns for Bears make it very difficult to find safe Places. The Barracks are so big that you have to choose between it and 3 alternative Buildings. Although heroes are respaint again and you can equip them, but in time the spathing spiders will hardly cope so strongly with a Spider queen while Campaign opponents are soft-knocked in a few Seconds. The Balancing is just bad. Both in the Upgrades, As well as in Combat. The Spawn Points of the Opponents would not be bad if they did not significantly influence the Development of the Map. This is not about planning a complete Supply, but partly only about the Construction of a single House. Securing supplies can be a sinvoller Part of an RTS, but only if the Economic System allows the Possibility of an Army, and it clearly does not! Why did this Game get a Positive Rating? While implementation has not gone so Ideal, however, most Of the problem is easy to fix. The Cost of the Upgrades can be almCreated. Spwpoints of the Opponents can be destroyed. Simply Mobs can be toned down and Campaign Opponents amplified. The size of The Card can be increased and the Buildings can be adjusted in Size. The Economic System that basically relies solely on Food Supply can simply be expanded. The Cards should be at least twice the size. So basically everything can be done. Enough of the Criticism. Let's get to the Merits of Folk Tale 1. Free Building on a single Map seems to be a Problem for many Game Developers here. I can put my Building where I want. It is also relevant where and how I build my Buildings to make production chains more effective. 2. Production Chains are Relevant for the construction of the Settlement 3rd Crafting System. Absolutely sinvoll for the Commitment of the Heroes and for the Equipment of the Villagers. 4. Villagers can be equipped. 5. Events on the Map. 6. Defense of the City plays an important Role 7th workers can mine resources even without a suitable Building. 8. Economic System can be shaped according to one's own Ideas (supply-supply, etc.) 9. Step Ascent among Heroes and Residents. 10. The Different Cards are varied. 11th Steam Workshop and Editor 12. Many more little Things that make this Game much more enjoyable, individual and Interesting Compared to other RTS and building Games. The Game therefore has sufficient Qualities that already exist and not only potential, which still needs to be developed. The Purchase is therefore worthwhile. Once the smaller Bugs are fixed and the Balance has been adjusted, this Game can easily keep up with the titles mentioned in the Description and combine the best Content. Finally, a Comment on his own Behalf. Only if we support such Developers and help You bring such Games to Market through Greenlight Can we hope for alternative games that are not brought to market optimized by the Publishers Audiences. Maybe only Folk Tale 2 is a Game that completely fulfills your Idea, but for That Folk Tale Has to be successful first.
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