Football Club Simulator - FCS reviews

Translated by
Microsoft from Deutsch
The Game is reminiscent of Ascaron's Classic. Those who like to work with 20 Skill values of each Player, screw at the Training, etc. will not have much Fun. The Options for Training, individual Player promotion, Special Tasks for individual Players, economic Decisions, design of the playful Environment, etc., Are clearly limited or non-existent. There is no Winter Break in Germany, which has irritated me a bit and no National Teams either, which I think is a shame (it's nice to have current National Players in the Squad). The Results that come out when you choose the pure Calculation are like Roulette. I've played a Season on a trial basis only with calculated Results and, despite nominally strongest Team in the League, have lost more than 20/34 Games or played undecided. The same Season in Live Game mode ended with 4 Games lost and 6 undecided. In the calculated Games I got 16 red Cards (that is, in the Prinizip a red Card every second Game) and massively yellow Cards. It was also strange that in one Game all Players were rated 1-2 (on a Betting Scale of 1 bad to 10 top), the Game 4:0 was lost and 3 Players of my Team were selected into the Team of the Matchday (with Average grade 1!). That of the Opponent 8 Points worse was in the Average Rating of the Playing Strength of the players (74:66) and at that Time Standings Penultimate was rounded off the Strangely only. Clear! Even the best Team sometimes has a saumian day where everyone plays somehow badly. Sometimes you're just Unlucky, too. However, the Frequency of Games lost, red Cards and the Rating of the Top Players with 1 was already frustrating. I Felt I lost every Game I clicked through. That's not fun. The Translation into German is partly creepy. Some Buttons are a bit incomprehensible at the Beginning. Among Transfers there is the Point "Assube + ask." That's where you get to the Bank and you can take out a Loan. The Translation of the Commands in the Command Center is also partly kitchen. The following Statement is commented on the command "Repentance": "The Defense will avoid Danger and clarifies the Ball for Attack" Häää??? However, the Possibilities of Influencing live Games (E.g. Pressing, playing over the Wings, direct Attack) clearly enhance the Game because they often lead to good Moves. The Potential of the Commands is only revealed (also due to the incomprehensible Description of the Commands) with a little Try and Error. But then it is really Fun to influence a Game And is also often rewarded with Success. Anyone who has played A * * * oß 3 likes to play and prefers to The Live game mode of calculating the Games (even if it takes Time) will find Pleasure in this Game. Update: Unfortunately, I now have a Bug that has so completely spoiled my Fun. That's why I don't think I'll continue to play for now. After a Complete Crash of the match on The 32nd Day of play in the second English League, the Score could no longer be loaded (Compatibility Problems of the Game stand with the game Version???). After a few Attempts it went again, but my Viewership has completely slumped (by then I was always sold out in principle, since then the Spectator Occupancy rate has been less than 10%-no matter what Entrance fee I set). I've had a total of 17000 Viewers in the last 7 home Games instead of 220000. Since my Calculation was very tight because I committed a lot of young Players whose Salary I had to improve over and over again over the course of the season, because their Values have improved a lot, I slipped into the minus Due to the lack Of income and As a Standings fourth Fired just before the End of The season (alternatively, I would have had to sell Players to prevent this). If I Had received the calculated Revenues of about 3 Million, I would have just come up with 0 until the End Of the season or handed over a Player I would have wanted to surrender anyway. So I'm going to put the game off the rest for the time being and maybe play again later.
Read more...