Average Playtime: 27 hours

Football Manager 2019

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About

Pre-Purchase Offer About the GameIn Football Manager 2019 YOU are the author of your club’s success: you define the tactics and style of play, and drive player recruitment to build the ultimate squad. You take an active role on the training ground, developing your squad and fine-tuning the preparations for upcoming matches. Then, when Match Day arrives, you take your place on the touchline, overseeing proceedings as your players cross that magical white line. Now, your footballing vision is put to the test! Will the perfect substitution or tactical tweak be the difference between an agonising defeat or an ecstatic victory? Test your skills in 50 of the biggest footballing countries Climb to the top of the table and beyond with any one of world’s top 2500 clubs Play the transfer market and scout more than 500,000 real players and staff Watch your unique football vision play-out on our acclaimed 3D engine The Bundesliga and Bundesliga 2 are fully licensed and playable for season 2018/19 and give a very early flavour of what’s to come as we build towards kick-off on November 2nd. In total, there are 26 fully-licensed league competitions from 11 countries as well as a host of individual club licences from some of the world’s biggest leagues, with more still to be confirmed. Licensing updates along with new features and game upgrades will drop towards the end of September on our social channels, so get following now to get ahead of the game. Football Manager 2019 is available to pre-purchase now and managers who do so prior to full release on November 2nd will net a cool 10% off. Advanced pre-purchase will also permit early access to a fully-playable Beta version of the game which should be available at least two weeks prior to the official release date. Single player careers started in this Beta version will also continue into the full game.All purchases of Football Manager 2019 also include a free copy of Football Manager 2019 Touch for PC/Mac only.
Platforms
Release date
Nov 2, 2018
Developer
Sports Interactive
Publisher
SEGA
Age rating
Not rated
Website
http://www.footballmanager.com/

System requirements for macOS

Minimum:
  • OS: 10.10.5, 10.11.6, 10.12.5, 10.13.5, 10.14 – 64-bit
  • Processor: Intel Core 2 – 1.8 GHz +
  • Memory: 2 GB RAM
  • Graphics: Intel GMA X4500, NVIDIA GeForce 9600M GT or AMD/ATI Mobility Radeon HD 3650 – 256MB VRAM
  • Storage: 7 GB available space
  • Additional Notes: OpenGL: 2.1

System requirements for PC

Minimum:
  • OS: Windows 7 (SP1), 8/8.1, 10 (1803/April 2018 Update) – 64-bit or 32-bit
  • Processor: Intel Pentium 4, Intel Core or AMD Athlon – 2.2 GHz +
  • Memory: 2 GB RAM
  • Graphics: Intel GMA X4500, NVIDIA GeForce 9600M GT or AMD/ATI Mobility Radeon HD 3650 – 256MB VRAM
  • DirectX: Version 9.0c
  • Storage: 7 GB available space
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Last Modified: Sep 17, 2019

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Football Manager 2019 reviews and comments

Translated by
Microsoft from Deutsch
Finally football Manager In Germany again! For a long time, the Market was empty after EA'S Exit (and cheeky final Version of the 2013 football Manager) in Germany. This was partly because EA continued to hold the Licences for the Bundesliga and, although no manager game was put out itself, could not sell them to Sega. Now Sports Interactive Has also been able to bring its series, which is already known in the international World, to the German market and I had The opportunity to gamble in Beta For The last two Weeks before Release on a whim. My Impressions therefore refer to the beta version, which is why I will be benevolently ignoring technical Impurities and Translation errors. In addition, I will orient myself strongly towards EA's Football Manager in my Recession as I have played the Series myself for a long time and I think a lot of possible new players from Germany either come from here or the Nudge Series. Hence the most Important thing right in Front: Football Manager of Football Interactive is to compare with Football Manager of EA As much as a handmade Composite sheet to a fully automatic Rifle. Since then, EA's FM has been bothered by a great Presentation, clear Menu management and all sorts of extra frills such as Stadium expansion, Marketing and the Expansion of international Youth Camps. Sports Interactive's FM, on the other Hand, seems archachic at first glance, with confusing Menus and all too grey a presentation. Nevertheless, there is a very effective, complex Mechanism under the Hood that requires a lot Of Sensitivity. Where EAs FM slaps one with Possibilities but none Of them is really complex and after a few Hours of Play There is a general sense of "click from victory to Victory," one of the Football Managers presents real Challenges: Scouting works fundamentally Different and slower, transfer Decisions have a much more significant Feeling as a result than with the Competition. The Training can be planned very detalented, mentor Groups can be taken together and the individual Development of individual Players can be advanced. Those in the Mood will train Mats Hummels to become a defensive Midfielder and drag Robben To The Storm Centre. Such Opportunities were also available at EA, but You were always done there with "I'll put the Player on the Position and let him make three Plays." At Football Manager, Training, Tactics and Match Practice must result in a Unit, which greatly increases the Claim to the Player. At the same Time, the Cadre wants to be kept in a Mood, the Press Is adapted and the Bureau is satisfied with Victories. What I noticed: The Answer Options are much more complex compared to EA and there are no "perfect" Answers-depending on the Course Of The season, a Statement from the Squad can be viewed positively or negatively. Among the Games themselves: Football Manager's Engine is a pretty tart beauty, to put it cautiously. Emnucess 3 Players should get nostalgia feelings in the face of some wooden Animations, the Rest is shocked at first Glance. However, there is no really meaningful Alternative to the 3D Game, the Text Mode cannot take up it with EA'S Football Manager Series. But after a few Games you notice that the Moves that have been given to your Team in the Tactical menu are actually implemented in this Way: Tiki Taka Actually means many Ball stage stages with a patient conclusion, whereas when it comes To Counterpressing Two Players at once attack the Opponent. Accordingly, tactical Changes in the Game can also create superficially traceable Effects on the Pitch, which impressed me greatly. Verdict: Football Manager is a worthy Manager Game that makes up for missing beauty through incredible Depth in Tactics, Players and Squad Development. In Addition, SI has this Year donated a Tutorial to the Football Manager that Will make it easier for Newcomers to Get Started. All in all, I sunk in the Part within five Days of 20h, despite normal Working Week-that's actually Award enough. Absolute Risk Of Addiction if you are prone to Managerial games. Rating: 8/10 + Tactical Possibilities + Complex Squad Development + Challenging-Presentation Could Be nicer
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