Average Playtime: 4 hours

For The King

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Early Access is Now LiveAdventure Awaits! For The King is now available for Early Access. Check back often for updates, new content, and other related news. Please visit the Official Forums for more details on build notes, feedback, tips and tactics. Happy Adventuring! About the GameThe King is dead, murdered by an unknown assailant. Now the once peaceful kingdom of Fahrul is in chaos. With nowhere left to turn and stretched beyond her means, the queen has put out a desperate plea to the citizens of the land to rise up and help stem the tide of impending doom. Set off with your make-shift party, either single player, local, or online co-op. Choose to split your party up and cover more ground, or stick together for protection. A sound strategy can mean the difference between life and death. For The King is a challenging blend of Strategy, JRPG Combat, and Roguelike elements. Each play through is made unique with procedural maps, quests, and events. Brave the relentless elements, fight the wicked creatures, sail the seas and delve into the dark underworld. None before you have returned from their journey. Will you be the one to put an end to the Chaos? Fight and die as a party in fast paced and brutal turn-based combat using a unique slot system for attacks and special abilities. Find and gather herbs for your trusty pipe to heal your wounds and cure your maladies. Set up safe camps or brave the horrors that nightfall brings. Just remember adventurer, you do this not for the riches or fame but for your village, for your realm, For The King!
System requirements for macOS
Minimum:
  • OS: Mac OS X
  • Processor: 1.4 GHZ dual core CPU
  • Memory: 4 GB RAM
  • Graphics: 512 MB Discrete GPU
  • Storage: 2 GB available space
Recommended:
  • OS: Mac OS X
  • Processor: 2 GHZ quad core CPU
  • Memory: 8 GB RAM
  • Graphics: 1 GB Discrete GPU
  • Storage: 2 GB available space
System requirements for PC
7 / 8 / 10
Processor: 2 GHZ quad core CPU
Memory: 8 GB RAM
Graphics: 1 GB
DirectX: Version 9.0c
Storage: 2 GB available space
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Last Modified: Aug 21, 2019
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Early Access Review FTK: Fully funny strategy RPG game with completely new Approaches (Class Work of Planners and Developers) and really toasty fies. I haven't quite got through to Level easy so far, but that's funny: It's ricfhowy fun. because it's sooo mean and thus a fun Challenge like I haven't had in solo zocking for Years. When the Party is over, you start from scratch, there is only this one current storage Level and for FTK it really makes sense, since you review the whole game course so far, mercilessly analyses its Mistakes because: After a longer Season! It seems to be a novel Mix of a dungeon crawler with a successful strategy impact of "Heroes of Might and Magic" and a resource management loroot planner, with the genre names above not in sufficient to describe the Gaming Experience. FTK is just Something of its own!!!!!! So I want an Early Access, the Price is really OK and you get a bug-free (at least I haven't discovered anything yet), graphically and very lovingly equipped by the Game idea Judie, which has a whopping replay Value. The Design reminds me a little of the "Augsburg Doll's Box" and has puppyish "wooden" characters "cuddly Animations, which even despite their Repetitions in The Game are not bored, there is something New to discover! The Music is just as almost mature, but a Very discreet medieval Track ...:) For information, I once let the Multiplayer be, since only 3 Players can take part in a Session, BUT for me FTK is first of all a first-class Solo game: 1) A really new Gaming experience of a quest party for an RPG, since every party member (there are always 3) on the Map se In must make own Moves and in case it comes to battle, planned, or forced by an Ambush, the Removal of the fellow Fighters, which are not to be moved, gives the decisive Effect, whether they enter the Fight or not. Due to the limited Number Of Moves per story episode, you can quickly get into the Predouille and no longer reach the Quest Goal, so you can get nice well rippled in it ...:-) 2) Any strategic (unpleasant) decision one makes is irreversible and can be used in The later Course of The game due to the then missing Resources such as Gold, Spray rolls, various Weapons and armor loot or not well-exploited movement Points of the individual Party Members, as well as inappropriate Application of characters ' abilities in Combat quite quickly:) Mean the Decline (all Party Members are over ...). That just really gets Gaudi, because in the (strictly linear) Story you have to touch forward and actually have the End of the Story from The beginning or at least the unmastered Episode in mind. 3) Because that is generated with every New Beginning of the Game (and this will be included in me!) also a completely regenerated card, you can not muddle on Cheap again according to Scheme F and that is exactly what makes the Game really interesting. Some may call this hard, I think it's a great Time Tapping Machine! 4) The Resources to be preserved and the Loot become more and more valuable as the Game progresses, however, are still super scarce and the Goodness of the Loot helps just like that to slip through as the Game (Episodes) progresses. 5) Inter-selling is also: When a Companion dies in Battle, one revives him, whereby this Action increases the Degree of difficulty of the coming Opponents, and Monuments that have awarded him special Bonuses promptly to Dust Disintegrate so the Punishment follows on the Foot. As I said the Opponents will later be really happig (As at the Party there can be up to three) I have discovered any deficiencies: Actually not. Maybe the High-level of the Characters with the Points Distribution Is still happening automatically until now, maybe there's something else coming from the E-Team. I don't have any Problems with it though, everything is well. But I'm already looking forward to more great Innovative Flashes Of mind from the Software Company, new story content. :) Lol
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A good way to spend a night with your friend and some snacks.
Don’t really understand all the complaints about this game. The RNG, in fact, isn't so bad, as everybody says, all XCOM player can prove that. Gain a skill first, then go harder - it’ll be OK.
Moving the teammates individually is also an excellent game mechanics - you can spread characters throughout the map and get tactical advantage. It depends on you, either you win or lose here, so be inventive and creative instead of complaining.
Highly recommended funny game that will be interesting for your children too. Have a great time playing it, the game is very entertaining, so I don’t regret spending money on it.
Well, this game is quite frustrating. I expected it’d be an excellent choice for a roguelike hexcrawl lover like me but I have never been so wrong in all my life. To enjoy a roguelike game, you need to win sometimes. If you win one time of a million, the process becomes annoying.
This game is too hard even in the easy mode, and I know why. Some features of the gameplay aren’t done right. The party doesn’t move as a unit (why?), the balance is broken, you can’t share unequipped inventory. The game could be good, really. But now it’s totally f*cked up.
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