Average Playtime: 4 hours

Force of Nature

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About

Force of Nature is a Sandbox game that combines Action, Adventure, RPG, Strategy and Management genres.
The player will explore more than 10 different zones, each with its own unique flora and fauna. You can gather and mine resources, create weapons and clothes, build houses, different crafting tables, laboratories and grind your character. Look for useful plants, grow them on seedbeds and domesticate animals to get a stable supply of food. Build portals for faster movement around the world and use map in order not to get lost.

Features
  • Randomly generated open world
  • Day/night cycle and dynamic weather
  • Build, craft and farm systems
  • Any object in the world is destructible
  • Lots of creatures, monsters, wild and peaceful animals, weapons, clothes and constructions
  • Generated proportions of ingredients for potions
  • Some monsters can be tamed to fight for you
Platforms
Release date
Dec 13, 2016
Developer
A.Y.std
Publisher
A.Y.std
Age rating
Not rated
Website
http://fongame.jimdo.com/
System requirements for PC
Minimum:
  • OS: Windows XP, Vista, 7, 8/8.1, 10
  • Memory: 2 GB RAM
  • Graphics: 256 Mb Video Memory, Shader Model 3.0
  • DirectX: Version 9.0c
  • Storage: 200 MB available space
Recommended:
  • OS: Windows XP, Vista, 7, 8/8.1, 10
  • Memory: 2 GB RAM
  • Graphics: 512 Mb Video Memory, Shader Model 3.0
  • DirectX: Version 9.0c
  • Storage: 200 MB available space
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Edit the game info
Last Modified: Apr 19, 2019
Available on
Steam
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18 items
  • 14 new screenshots were added to Force of Nature.

    Apr 4, 2019
  • Publisher A.Y.std was added to Force of Nature.

    Apr 4, 2019
  • Tag Third Person was added to Force of Nature.

    Apr 4, 2019
  • Tag Crafting was added to Force of Nature.

    Apr 4, 2019
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Exceptional
Meh
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Translated by
Microsoft from Deutsch
Grias eich! Crisp Grinder! (Personally, the few Eurons Would be worth it again at any time) Am currently lvl 8 (~ 26h Game time)-> just before 9 (max. level 13, I think) The Quest series is sensibly designed and always ensures exciting Moments. Since I like to watch Stream on The side, the "farm factor" is also very relaxed. (Didlen in the Base to get the Resources needed to hunt down the FON splinters) Simple combat mechanics, but not to be despising. The Environment is your Friend! The different Biomes find ' I have relatively well gebalanced. Development + Preparation is Mandatory. (Without Proper Equip/resources it is "Vinegar")---primary there are 3 different game stadiums in EVERY LEVEL. ERSTENS: (Base idling) First, the Number of Felder/fountains etc. are limited. With each new Level, however, additional "Slots" are added. (Comical Formulation, sorry for this) a) Cropper for: Cooking ingredient/alchemy ingredients (I haven't unlocked yet)/craft ingredient ... b) Livestock Farming for: Cook-ingredient/craft ingredients ... etc. (Taming system is getting used to) c) Water management (Tip annemit: Always have the maximum Number of wells, one of the limits) d) New equipment/WAFFEN/TO bring food/potions (I'm not there yet) to the AKTUELLEN booth (prepare) e) Altar/ Workshop Base Amboss/Schneider Tablet-chassis blast furnaces ... Including the newly unlocked Objects. F) Basic Base management (you can move up to Portals anything that is very pleasant if you want to place new Content additionally) ZWEITENS: (Resource Farms) By being able to place Portals (very early and very cheap), spared This Point is a decent Stretch of Running Work. Standard farm work: Wildlife/opponent (for Pelze/Münzen/claws ... I, etc.) In as well as Stein/different Erze/Holz/Ton/Ton/sand ... (The Ordinary) + Seeds etc ... Here, too, there is a Limitation. The Endurance! (Which one gets a relatively good grip on by Means of food) DRITTENS: (Force-of-Nature: Fragments) First of the day: Man Levelt NOT through an experience system, but must perform Tasks to get a Level-Up. AB (I think lvl 6) you need one [new] Fragment of the FON and some extra Things. If you invest Time wisely and think a little with you, you create the Basis for an Adventure with the above "Points"! The Hunt for the Fragments and the missing "Materials" for the next Level-Up. First and 2nd Fragments, are, with good Preparation, very "beginner-friendly" placed and held. From the 3rd it goes right. (Let's run fast and get that Thing is not! Gräben/Water Surface/Opponent/Temperatures ... Piles of Factors that play here and make the Company very crisp)---FAZIT By and Large very successful if you don't have a Problem with "Grinders." The progressive and quite interesting crafting system in Combination with the Opponents is top. WIGHT: If you don't have a Buck on "Farms" and are more likely to be the Player upgrading to "End Game Equip" and then running brainless into Opponents, I would advise against that. (No offense!) Handling is not intuitive at first but nothing that has deterred me personally. (After a moment, you have it in Muscle Memory) LG Aka and Have Fun
All tags are true - this is pure evil of a game, reviews bought. Dont buy, please
«Buggy as hell»
«Waste of time»
«Boooring»
«Ugly as my life»
«Reviewers bribed»
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