Forsaken Remastered reviews

Translated by
Microsoft from Deutsch
I played this Game in the original at the Time and I have to say that the Remaster was really successful. What do I like best? It's a very understated Remaster. It still looks almost exactly as I Remember it ... And that was almost 20 Years ago! Here is the first half Hour tangled for you: https://youtu.be/ngNMSFrlIbY Pro:-discreet Remaster, nevertheless all modern "Goodies" (60fps, 4k ... I, etc.) -Retro feeling (the Jukebox in my Head jumped at and played "Bailando" by Loona for some Reason ...)-Control just goes off your Hand and is intuitive-movement in all dimensions (at least in those we perceive, maybe in the other Eight as well. But I digress ...). Back then, that was a new Feature and today it's still nice. Kontra:-the Price is perhaps a bit disproportionate at €15am (Offer) ... However, I was happy to pay him and I have no regrets. -The contrast list is almost too short For my Taste: If you know the Game and want to move into the late 90s by Time Machine, you've come to the right place. For everyone else: Here you can see what you could play With a 600Mhz computer at that time! In Short: Strike!
Translated by
Microsoft from Deutsch
Oh, Yes, Forsaken ... Another Pearl of my childhood age. I played the Game up and down on the N64 at the Time (which is actually ambiguous with this 360 ° shooter) and also a little bit on the PS1. I put it in very good Memory, but does the remastered version do justice to my nostalgic Raves? To put it in one Word: Jaaberhallodasspielrocktheuteimmerlaunwiecracrazy!! In fact, the Game has aged superbly, and the Game Mechanics can still be seen today. The Market for 360 ° antigravity shooters is very manageable today, so this old Game principle comes across Fresher than ever! It's just Fun to shoot your way Through the winding Corridors in the brisk gallop, spinning in every Direction, turning, rolling, looping and hearing unembarrassing Mucks from the 90s! Of Course, you shouldn't expect Fireworks today (especially in terms of the low Polygon Count and the LowRes textures), but the illuminating Firefights in particular still know how to please today. Despite all The Grandeur, the Game struggles with a few Bugs, which comes from the Year at the Highest level by adding new Functions, and which I do not want to leave Unmentioned: The Headlights: Since it is often very dark in the Corridors, Headlights can be activated at the Touch of a button. At least with me, these lead to the Fact that every now and then the picture falls out completely, i.e. it is then everything is black, even my Shots no longer illuminate the Room. The only thing I can see then is my HUD. And the only thing that helps then is a Reboot of the Game. The Quick Storage/Quick Charge function: The Game could not be saved within Missions at the time, i.e. you had to play through a Mission that can well take 50 Minutes at a time. Today you can save at any time, but be careful: With me, storing And Loading within the Mission resulted in progress in the Level being irreversibly damaged (for example, Switches were pressed by me, but the Door intended for this could no longer be opened) and So I had to replay the whole Mission. My Tip: Zoom in like in the Nineties! Hardcore without Saving!! Despite the Errors that will hopefully be patched away again, this Game is worth recommending. However, I may not be completely objective, as I always have the Nostalgia glasses ... But that just stands up too well for me.
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