Fortune Summoners reviews

Translated by
Microsoft from Deutsch
Fortune Summoners is a pixeloptic platformer RPG. Gameplay In Fortune Summoners, you move horizontally in good, old Platform manier and Vertically either constantly or leaping around the World as you fight in a Real-time Combat System against different Enemies who can be accuded in different Ways For This, each Member of the Group gradually Learns useful Spells or Special Moves according to old RPG custom. Grind is only possible to a limited extent here, because in order to increase the Level Cap, special Items have to be found that are hidden all over the World. The Control is unfortunately somewhat sluggish and too hasty Operation can result in you not having such right Control over the characters, which can be operated at the Touch of a button (One character can be operated at the same time, the others are controlled by the Computer . The AI is to some Extent adjustable.) Also a little problematic are sometimes the labyrinthine sections of the game and respathing Opponent groups. It happened to me quite often that I got lost in a Dungeon and then took well the double of The fights with me, as is actually necessary, which in the Long Run also goes to the Supplies of healing Utensils, which can only be carried to a limited extent. The Inventory is also limited in size, which could become a problem in combination with the large, sometimes labyrinthine dungeons, since you have to get out of the Dungeon once when the Supplies are exhausted and are allowed to run all the Way again. A good Thing is that you can store and recover in Dungeons in certain Places, completely replenishing all HP and MP of all Characters. Outside Dungeons, the Same can be done in Hotels, at certain Beds and at some NPC, because there is no free Storage. Also a little annoying is that FPS burglaries occurred in the Full Screen (with me). I only had a jolt-free Gaming Experience in Window mode. I got a bigger Window when I belittled my Computer'S Screen resolution. I couldn't take any Screenshots via Steam either, which Is a shame, because the Pixeloptik Was quite successful and the illustrated Cutscenes are also pretty to look at. On a positive note, you can adjust the Level of difficulty in the game at any time and that there is a Bonus menu in which some Features like a Verse mode are waiting, in which you can compete against either other Players or the Computer. There is Also an Autoplay Mode in which you can see the Computer playing. Graphics, Soundtrack The Graphics are good Pixeltics and the Soundtrack well implemented and worth listening to. Summary Pro Hip graphics, Good Soundtrack Difficulty level During the Game changeable Intermediate sequences Kontra partly annoyingly designed, Labyrinthine dungeons with respawning Opponents Control partly in need of getting used to FPS Dips in Full Screen limited Inventory Conclusion Well, I really would have liked to give the Game a better Rating, as it totally suits me visually and from the Soundtrack, but unfortunately the Dungeons just really annoyed. So I can't make a Recommendation to the Game. Routinized Platformer players will certainly have more Fun doing this.
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