Average Playtime: 1 hour

Fortune Summoners

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Elemental Stones: stones imbued with the power of an Elemental Spirit, which grant the wielder of one the ability to control that element via 'magic'.

In the country of Scotsholm, three centuries have passed since they were first created. Elemental stones are now mass-produced and widely used, making magic a personal, commonplace part of people's lives.

In this time and place lives a girl named Arche Plumfield. Arche, having moved with her family to a new home in the town of Tonkiness, has begun attending the only school in the area... the Minasa-Ratis School of Magic, founded by one of the greatest arch-magi in Scotsholm's history.

But Arche, not realizing that one needs an Elemental Stone to use modern magic, begins a little adventure to find one for herself, to avoid burdening her parents with the expense.

Her adventure will lead her to places she never imagined...

Key Features:
  • A massive gameworld to explore - nearly a dozen dungeons to delve into, and easily 25+ hours of gameplay, with lots of extra content to explore!
  • Gorgeous, detailed 2D sprite backgrounds and animations - like the best 16-bit game you never got to play!
  • Classic platformer-RPG action in the vein of some of the true greats of yesteryear!
  • Conquer the challenges before you with intelligent AI companions - you can let them do as they want or customize their behavior to your heart's delight!
  • Stunning, professional-quality music and sound!
  • Full support for Xinput controllers, including the XBox 360 controller, as well as keyboards!
Release date
Carpe Fulgur
Age rating
Not rated

System requirements for PC

  • OS:Windows XP/Vista/7
  • Processor:Pentium III 1.0GHz
  • Memory:384 MB RAM
  • Graphics:DirectX 8 or higher compatible video card
  • DirectX®:dx80
  • Hard Drive:250 MB HD space
  • Sound:DirectX 8-compatible sound device
  • OS:Windows 7
  • Processor:Pentium IV 2.4GHz
  • Memory:512 MB RAM
  • Graphics:DirectX 8 or higher compatible video card
  • DirectX®:dx90
  • Hard Drive:250 MB HD space
  • Sound:DirectX 8-compatible sound device
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Last Modified: Nov 15, 2022

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Fortune Summoners reviews and comments

Translated by
Microsoft from Deutsch
Fortune Summoners is a pixeloptic platformer RPG. Gameplay In Fortune Summoners, you move horizontally in good, old Platform manier and Vertically either constantly or leaping around the World as you fight in a Real-time Combat System against different Enemies who can be accuded in different Ways For This, each Member of the Group gradually Learns useful Spells or Special Moves according to old RPG custom. Grind is only possible to a limited extent here, because in order to increase the Level Cap, special Items have to be found that are hidden all over the World. The Control is unfortunately somewhat sluggish and too hasty Operation can result in you not having such right Control over the characters, which can be operated at the Touch of a button (One character can be operated at the same time, the others are controlled by the Computer . The AI is to some Extent adjustable.) Also a little problematic are sometimes the labyrinthine sections of the game and respathing Opponent groups. It happened to me quite often that I got lost in a Dungeon and then took well the double of The fights with me, as is actually necessary, which in the Long Run also goes to the Supplies of healing Utensils, which can only be carried to a limited extent. The Inventory is also limited in size, which could become a problem in combination with the large, sometimes labyrinthine dungeons, since you have to get out of the Dungeon once when the Supplies are exhausted and are allowed to run all the Way again. A good Thing is that you can store and recover in Dungeons in certain Places, completely replenishing all HP and MP of all Characters. Outside Dungeons, the Same can be done in Hotels, at certain Beds and at some NPC, because there is no free Storage. Also a little annoying is that FPS burglaries occurred in the Full Screen (with me). I only had a jolt-free Gaming Experience in Window mode. I got a bigger Window when I belittled my Computer'S Screen resolution. I couldn't take any Screenshots via Steam either, which Is a shame, because the Pixeloptik Was quite successful and the illustrated Cutscenes are also pretty to look at. On a positive note, you can adjust the Level of difficulty in the game at any time and that there is a Bonus menu in which some Features like a Verse mode are waiting, in which you can compete against either other Players or the Computer. There is Also an Autoplay Mode in which you can see the Computer playing. Graphics, Soundtrack The Graphics are good Pixeltics and the Soundtrack well implemented and worth listening to. Summary Pro Hip graphics, Good Soundtrack Difficulty level During the Game changeable Intermediate sequences Kontra partly annoyingly designed, Labyrinthine dungeons with respawning Opponents Control partly in need of getting used to FPS Dips in Full Screen limited Inventory Conclusion Well, I really would have liked to give the Game a better Rating, as it totally suits me visually and from the Soundtrack, but unfortunately the Dungeons just really annoyed. So I can't make a Recommendation to the Game. Routinized Platformer players will certainly have more Fun doing this.
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