Average Playtime: 3 hours

Foxhole

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About

Foxhole is a massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.

Discuss on r/foxholegame or chat with the community on our discord server.

Key Features

Player Directed Warfare - Every soldier is controlled by a player. Players ARE the content

  • Sandbox warfare, where players determine the narrative of a long term war
  • Players drive every element of war, from weapon manufacturing and base building to strategy and combat.
  • Emergent strategies and tactics make every part the war feel unique
  • Your presence stays active in the world even after you've gone offline



Persistent Living World - Join hundreds of players in a shared, war torn universe

  • Conquer and relinquish territories in a back and forth, high stakes conflict.
  • Execute long term strategies that take days of planning, changing the tide of the war with minimal casualties
  • Join an alternate timeline universe where the great wars never ended and the world has been in conflict for over a hundred years.
  • Play as a persistent character throughout the war, gaining notoriety and influence among your faction



Realistic Tactics & Combat - Tense and cerebral battles that keep you on the edge of your seat

  • Capture and setup supply lines to keep your front line well equipped
  • Ammunition, resources, and information are limited, requiring players to work together to survive
  • Dynamic battle conditions: Use the time of day and terrain features to gain an advantage
  • Top-down, tactical combat where skills and strategy matter more than stats or XP points

Platforms
Release date
Developer
Clapfoot
Publisher
Clapfoot
Age rating
Not rated
Website
http://www.foxholegame.com

System requirements for PC

Minimum:
  • OS: Windows 7 or higher
  • Processor: Dual-Core 64-bit Intel or AMD processor, 2.0 GHZ CPU
  • Memory: 4 GB RAM
  • Graphics: 1 GB DirectX 11 compatible video card
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
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Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

accujazz

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Foxhole reviews and comments

Translated by
Microsoft from Deutsch
Product received for free Early Access Review Follow our Curator Page: GGC curations if you like this Review and you want to hear our Opinion about other Games A Sandboxing War simulation in which up to several Hundred People work Hand in Hand to help the Take enemy Bases within hours of Fighting. Summary Points (max. 100) Gameplay Realistic 65 Graphics Pittoresque 80 Music Battlefire 75 Conclusion Fighting Ready Combat Ready 72 The Gamekey was provided to the GGC Curations for free Gameplay The Basic Game principle of Foxhole is to win the War, either for The "Wardens" Or the Colonialists. You can choose one Side and stay on that Side throughout the War. The War is divided into several Battle Zones. There is a battle in the Zones for Checkpoints. The Fight takes place in Real time, so you may have just taken a Checkpoint, but lose two Because there are too few Comrades to the others. This keeps the Game very dynamic. That doesn't mean by Far, though, that the Fighting is quickly over. Smaller Battles alone can take several Hours. When most People think of War, they only have a Picture of the Theatres of war and the Battles before their Eyes. But this is only one Side. In order for war to be waged at all, materials must be available, as well as logistics that bring Ammunition to the Fronts. This also involves Part of the Game in Obtaining materials and recycling them. This is done in which a Hammer hits the object in question. There are a Variety of Materials and a wide Range of Rewarding options, such as Vehicles, weapons or Positions. The other Part, in turn, of being on the Front line and tactically Playing off the Opponent, with the Recurring fear of sitting right on dry land, since no Supply is coming, or the Desperation when hostile War Machines roll over their own Lines is Exciting and fun. The Community, in particular, lifts the Gaming Experience. She is lively and supportive. Communication with his Fellow Players can take place in a variety of ways. Voice and Text chat, as well as Pings, are available for communication. Overall, the Dynamics of the Gameplay are severely slowed down by the Material Search and its Transport, etc. But this is a Compromise that needs to be made for a realistic Simulation. Graphics The Game is played from a Bird's Eye view. The Choice of Perspective results in an Intersection of Detail and field Of vision. Tactical Details, such as Footprints in the Snow or Vehicle'S Receivings, are easy to make out. The Dynamics of the Game are also illustrated by a Day-night cycle. The Transition between times of Day Is fluid and offers Space for new Tactics. The Color Antensive also depends on the Time of day, so it is easier to see hidden Enemies during the day, through the greater Contrast, whereby in the evening Light sources can quickly reveal the Position. Vehicles and Buildings are strongly oriented towards those From the Period between the two world Wars. Their Appearance has been adapted to blend seamlessly into the World. Music Musical accompaniment Is at most available in the Main Menu and it is kept very simple. What Is more Important is the Orientation of Noise Sources as well as Differences from the Sounds of the respective Vehicles and Weapons. The Developers have placed a lot Of emphasis On this Point and thus noise sources can be located quickly and can also be distinguished from a trained Ear. Personal Conclusion Foxhole Settles into a Niche of Games that require a great Deal of commitment and Passion to generate a Fulfilling Gaming experience. The Fact That individual Battles can last Hours and That players are really needed to farm and process materials, as well as reset Game progress to 0 after a War, takes getting used to. But once you've licked blood, there's no going Back. The Gaming Experience is like a good Wine, it matures over Time When this Review suits you likes to follow our Review Program.
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