FPS Proto2
About
Project realized within the framework of the DESS in game design at UdeM.
Main inspirations : Quake3 and Tower of Guns.
Realized in 6 weeks part-time.
Co-designers: Théo Ménard, Anton Zhelyeznyy.
Personal tasks
UI/UX :
Health bar
Energy bar
Take damage feed back
Heal feed back
Invulnerability feed back
All menus
Crosshair
Enemy design :
Yellow / Blue / Red Tower
Level design
Global feel design
System requirements for PC
FPS Proto2 reviews and comments
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