FPS Prototype (NavelDum)
About
Head to the top of a multi-floor building before time runs out as you are shot at by enemies and navigate through obstacles.
Controls (Defaults)
- WASD to move
- Mouse to move view around, Press left mouse button to shoot
- E to interact
- R to reload gun
Week 4 Changes
- Elevators open and close more realistically, and can move upwards to lead player to next floor instead of teleporting them to that scene
- First floor elevator can be opened by interacting with red button next to it
- Second floor elevator can be opened and closed by pressing Tab (to test out different conditions to open a door)
- Reworked starting area to better fit with elevators
- Player now has limited ammo and must reload when out of ammo.
- Player can interact (Press E) on ammo refill station (glowing green object for now) to refill ammo
Week 5 Changes
- Gameplay Changes
- Guns
- Three more guns have been added: SMG, AR, and Sniper
- Weapons have been scattered across the map.
- Player can pick up these weapons. Picking up new weapons removes your currently equipped one. Each weapon has its own ammo
- Health
- Player now has health and health regen
- When the player takes damage, an overlay is displayed that becomes more prominent as they take damage
- After taking damage, health begins regenerating
- Time Limit
- A time limit has been added such that running out of time causes a game over
- Enemies
- Enemies now exist that can fire at the player
- Guns
- Quality of Life Changes
- A tutorial box now pops up when the player starts the game to tell them the controls
- Hovering your mouse over objects you can interact with now show you what pressing Interact will do for that (i.e. Press E to pick up)
- When out of ammo, an indicator will show up next to your crosshair telling you to reload (as well as the button to reload)
- Starting areas have been updated because they were slanted.
Prototype Changes
- Gameplay Changes
- Guns
- Guns now have a reload animation
- Guns now have different behaviors
- AR and SMG weapons are fully automatic while others are semi-auto
- Guns have different fire rates
- Player and Enemy
- Player now takes damage when hit by enemy projectiles
- Enemies are able to take damage from player's shots
- Menu
- There is now a main menu with a loading screen that takes you to the game instead of waiting some amount of time with no confirmation
- Bug Fixes
- Player being unable to click buttons with their mouse have been fixed
- Elevator collisions causing player to fall through map have been fixed
- Guns
Week 7 Changes
- Gameplay
- Guns now do different amounts of damage appropriate to its type
- EX: Sniper Rifle does more damage since it fires slower
- This damage is applied to enemies to allow diversity in strategy
- Recoil / Screen shake has been added when the player fires a shot
- Player's weapons now have recoil animations when shooting
- Enemies now spawn into the level instead of being placed manually in the scene.
- Guns now do different amounts of damage appropriate to its type
- Options
- Options menu has been expanded to include Gameplay, Audio, and Controls
- Allow players option to rebind their keys
System requirements for Web
Last Modified: Mar 6, 2023
Where to buy
itch.io