FPS Prototype (NavelDum)

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About

Head to the top of a multi-floor building before time runs out as you are shot at by enemies and navigate through obstacles.

Controls (Defaults)

  • WASD to move
  • Mouse to move view around, Press left mouse button to shoot 
  • E to interact
  • R to reload gun

Week 4 Changes

  • Elevators open and close more realistically, and can move upwards to lead player to next floor instead of teleporting them to that scene
    • First floor elevator can be opened by interacting with red button next to it
    • Second floor elevator can be opened and closed by pressing Tab (to test out different conditions to open a door)
  • Reworked starting area to better fit with elevators
  • Player now has limited ammo and must reload when out of ammo.
    • Player can interact (Press E) on ammo refill station (glowing green object for now) to refill ammo

Week 5 Changes

  • Gameplay Changes
    • Guns
      • Three more guns have been added: SMG, AR, and Sniper
      • Weapons have been scattered across the map.
        • Player can pick up these weapons. Picking up new weapons removes your currently equipped one. Each weapon has its own ammo
    • Health
      • Player now has health and health regen
      • When the player takes damage, an overlay is displayed that becomes more prominent as they take damage
      • After taking damage, health begins regenerating
    • Time Limit
      • A time limit has been added such that running out of time causes a game over
    • Enemies
      • Enemies now exist that can fire at the player
  • Quality of Life Changes
    • A tutorial box now pops up when the player starts the game to tell them the controls
    • Hovering your mouse over objects you can interact with now show you what pressing Interact will do for that (i.e. Press E to pick up)
    • When out of ammo, an indicator will show up next to your crosshair telling you to reload (as well as the button to reload)
    • Starting areas have been updated because they were slanted.

Prototype Changes

  • Gameplay Changes
    • Guns
      • Guns now have a reload animation
      • Guns now have different behaviors
        • AR and SMG weapons are fully automatic while others are semi-auto
        • Guns have different fire rates
    • Player and Enemy
      • Player now takes damage when hit by enemy projectiles
      • Enemies are able to take damage from player's shots
    • Menu
      • There is now a main menu with a loading screen that takes you to the game instead of waiting some amount of time with no confirmation
    • Bug Fixes
      • Player being unable to click buttons with their mouse have been fixed
      • Elevator collisions causing player to fall through map have been fixed

Week 7 Changes

  • Gameplay
    • Guns now do different amounts of damage appropriate to its type
      • EX: Sniper Rifle does more damage since it fires slower
      • This damage is applied to enemies to allow diversity in strategy 
    • Recoil / Screen shake has been added when the player fires a shot 
    • Player's weapons now have recoil animations when shooting
    • Enemies now spawn into the level instead of being placed manually in the scene.
  • Options
    • Options menu has been expanded to include Gameplay, Audio, and Controls
    • Allow players option to rebind their keys 
Platforms
Release date
Developer
NavelDum
Age rating
Not rated

System requirements for Web

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Last Modified: Mar 6, 2023

Where to buy

itch.io