Fractured Soul reviews

Translated by
Microsoft from Russian
So It starts with the most banal entry: Fractured Soul-A game heavy creative destiny. Development began in 2010, the output was planned on a portable platform Nintendo DS. Then everything changed and came out platformer already on 3DS. Then, in March 2013, Endgame Studios went to conquer Steam Greenlight for over a year, marinating the game in anticipation of community approval, and only in early February 2015 it reached the digital Steam counter. First glance at the concept art and videos are enough to fall into depression: again forged in the Power armor guy with a dzhetpakom behind his back, again jumping on the platforms in gray monotonous bunkers and shooting with cloned enemies. However, there is a catch: the protagonist with the speaking name Entity can alternately exist in two parallel realities and at any moment to switch between them. On the basis of this premise have built many-many levels on which you are given the will to practice in agility, speed and sharpness of mind. In order to further confuse the players, in Endgame Studios almost "on the forehead" moved the system of two screens on computer monitors. At First, the need to instantly switch the view from the bottom up and back puts a deadlock, quickly tire and causes in the brain light turbulence-a bit like a "fracture" when you had to steer two brothers in Brothers-A Tale of Two Sons. But gradually to the mechanics get used to, at the same time monitor immediately behind the two screens is a habit. And at the very moment when the most difficult, seemingly, left far behind, the authors begin to juggle situations: they will force the teleport back and forth right during jumps, then forced to flee from the deadly force fields, then overturned It's all upside down. Clearly, the levels, during which the worlds have different physical properties-for example, sometimes have to slowly float under the water and maneuver between traps, or calculate every action up to a millimeter, adjusting to Wind direction. Numerous "short-lived" and "flights" seem to be a conscious artistic technique. Boss Fights will make sweat, besides they look and play very differently. Problems at Fractured Soul exactly two: it is noticeably outdated, and the overall technical lag makes itself known. Now The game looks like a natural gray mouse against the background of competitors, able to offer similar mechanics. Here to take Giana Sisters: Twisted Dreams: Free remake of prehistoric game banal prettier, so still offers not just a similar gameplay, but also a more successful implementation of switching between worlds. And Fractured Soul in stock multiple self-repetitions, the same level and a wonderful electronic soundtrack. Even history is served in the spirit of the early 90s-text messages on the boot screens. And the story is so banal that it does not want to really delve into it. With The second point is even sadder: "Improved version" can boast of the ennobled graphics, but comes in the maximum resolution 720p (cost of the home engine), screwed smoothing almost does not affect the quality of the picture. Add to it the muddy fonts in the menu which for unknown reason nobody has dared to redraw. Dilute the impression of an unusual local cooperative, for which it is definitely worth finding an adequate, ready for the difficulties of a partner. If you initially do not wait for anything fantastic and revolutionary, then Fractured Soul easily captivates with its relatively unusual concept (if not remember about Giana Sisters: Twisted Dreams) and for two or three hours, and at all thirty-fifty. After all, it can simply be called a solid hardcore platformer, in the best of their moments forcing desperately to swear and want to break the controller of someone's head. But it is necessary to be morally prepared that the first rainbow impressions stumble on the routine and repetition of the passed. http://www.vgblogs.ru/2015/03/fractured-soul-mnenie.html Disclaimer: Review code
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