Average Playtime: 1 hour

Freaking Meatbags

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About

Freaking Meatbags throws you into a futuristic world where robots have jobs, cephalopods aren't confined to a single dimension, and humans pretty much just stand around talking to themselves. As a lowly cleaning robot, your task is to gather precious materials from each world before the solar system goes kaboom. As soon as you land, you realize this gig isn't going to be as simple as you had hoped. During the day you'll scramble to gather resources, build structures and keep your base in good repair. But when it gets dark, get ready to fight. Those rampaging wild robots aren't here to have a knitting competition.

At least you're not alone in your daily chores. Fleshy, unintelligent and very unattractive human creatures live on these planets. You've discovered they're quite amenable to being told what to do, even if those tasks are as limited as carrying resources back and forth. Mix some DNA from a few different species, however, and you can breed humans with special powers. Like, say... laser beam eyes! A little mod here, a little hack there and they might turn out to be quite useful!Features
  • Fuse alien and human DNA: Create hybrids with special alien abilities by mixing DNA from two different meatbags. A human is useful, but a human with a laser eyes, and a new pair of arms is even more useful.
  • Build offensive and defensive structures: Hold back the wild robot hordes while simultaneously pummeling them with lasers, missiles, bolts of electricity and your very own personal attack drones. 15 unique structures to create and upgrade.



  • Enhance your base with technology: Influence the battlefield and manage your base with nine different pieces of buildable technology. Need to heal yourself? There's tech for that. Want to build drones? Tech for that, too!
  • Motivate your meatbags: The humans usually do what you ask. Unless they're tired or bored or just plain apathetic. Fortunately there's plenty of alien biotechnology you can implant to give them a little encouragement.



  • Robotic enemies: Nobody knows where the wild robots come from, but they sure are well-armed. Eight unique enemy types that range from creepy crawly things to dashy explodey things.
  • Boss robots: Three sinister bad guys to take out with your turrets. One of them has a giant brain. How do you figure it got in there?
  • Multiple planets and environments to explore
  • Four alien species to encounter, chat with and steal DNA from
  • One giant trans-dimensional space squid


Philae Update(February 2015)

  • Revamped DNA system with hundreds of alien/human combinations.
  • Seven new genes to get all splice-happy with.
  • Equip meatbags with jetpacks, hoverboards and... ROCKET LAUNCHERS!
  • Stick humans in towers to power-up the buildings. Because of science.
  • Overclocking ability lets you see the world in slow-mo.
  • Brand new boss that jumps around a lot. Shhh, that's all we can say!
  • Hidden zombie planet. Go ahead, try to find it.
  • Over 50 gameplay, sound and interface improvements.
  • New platforme: Mac & Linux.

Platforms
Metascore
69
Release date
Developer
Wild Factor
Publisher
Plug In Digital
Age rating
Not rated
Website
http://www.wildfactor.net

System requirements for macOS

Minimum:
  • OS: OS X Lion 10.7 or higher
  • Processor: Dual Core CPU
  • Memory: 1 GB RAM
  • Graphics: OpenGL 3.0 compliant with 512MB of video RAM.
  • Storage: 260 MB available space
  • Sound Card: Stéréo
Recommended:
  • OS: OS X Lion 10.7 or higher
  • Processor: Quad Core CPU
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0 compliant with 1GB of video RAM.
  • Storage: 260 MB available space
  • Sound Card: Stéréo

System requirements for PC

Minimum:
  • OS: Vista or higher
  • Processor: Dual Core CPU
  • Memory: 1 GB RAM
  • Graphics: 3D card with 512 Mo memory
  • DirectX: Version 9.0
  • Storage: 210 MB available space
  • Sound Card: Stéréo
Recommended:
  • OS: Windows 7 or higher
  • Processor: Quad Core CPU
  • Memory: 2 GB RAM
  • Graphics: 3D card with 1GB of video RAM.
  • DirectX: Version 10
  • Storage: 210 MB available space
  • Sound Card: Stéréo

System requirements for Linux

Minimum:
  • OS: Ubuntu 10.10+
  • Processor: Dual Core CPU
  • Memory: 1 GB RAM
  • Graphics: OpenGL 3.0 compliant with 512MB of video RAM.
  • Storage: 250 MB available space
  • Sound Card: Stéréo
Recommended:
  • OS: Ubuntu 10.10+
  • Processor: Quad Core CPU
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0 compliant with 1GB of video RAM.
  • Storage: 250 MB available space
  • Sound Card: Stéréo
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Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
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Freaking Meatbags reviews and comments

Translated by
Microsoft from Deutsch
In Freaking Meatbags, You will build a small Base and fend Off enemy Waves that often come from different Directions. You cannot build buildings on all Substructures, again opponents cannot spawn on all. Gun Towers can be manned with Units to get these special Bonuses. How such a Bonuses Turn out is down to the Unit itself. Of Course, Units can also be altered by putting two of them in a Research Building and mixing their DNA. This would be an Example + 42% Gun damage or laser Eyes. In total, one Unit has three Slots for different Bonuses, but Initially only two are unlocked. These, like other Upgrades and other Buildings (these also Via secrets in the Match), can be unlocked according to the Mission in the menu using Gold & CPU, which You will occasionally find in the Missions (plus earned at Mission completion) and with your Robots, Which is controllable via WASD can collect. But there is also the former Resource for mining by Unit. However, not all Units Are Fit For Combat, in Terms of Guns manning, or also unable to mine Resources. Now comes the negative Point, You can easily distinguish which Unit was which one without dialing it extra. They have visible Names, but they are Randomly Generated and unfortunately do NOT be renamed to get a little more Overview. This is a great pity. At the End of a successful Mission, You can keep a Handful of Units, as well as use them for the next Battle, which of course can not only maintain their Progress, but also be equipped with Weapons such as a Rocket Launcher. But there is also another Game Mode, by not building a Base, but by hiking a Level with your blue Robots, collecting Resources & Gun Drones, as well as giving Enemies the gau. You do shoot by pressing the Mouse Wheel button, or Shift. As a small Change quite ok. The 2D graphics I personally find very successful, present you in front of an Upward exercise game in the Form of Command & Conquer, meaning the old Parts of Westwood like alert level red, with Battles against Players & AI, would be awesome! That would be something for the second Part, because one should appear. Freaking Meatbags also has a pause & Zoom Function, a 3-Fold Time Lapse, as well as a clear HUD. In addition, a total Of 3 Levels of difficulty. Which is also good, this Game has Mac/Linux support, because I can't see Windows so slowly and some of you are already using the Alternatives. What is a Pity, however, is that there is no German Translation, but acceptable at a small Developer Studio. Achievements Would still be great. I am far from finished and will stay tuned, but for what I have seen so far, despite the one negative Point I can recommend this Game with a good Conscience for the Full Price.
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