Freakuency
About
(EN)
This prototype was concibe in a week for an university assignment, where the objective was to create a game where the main mechanic was related to the concept of frequency. After that, it was published for the Anything Goes Jam, from which I choose to use the limitation The player cannot use weapons, and to the Rainbow Jam 6, which theme was Cyber.
I have some ideas to expand the project and turning it into an autonomous game. Don't hesitate in sharing with me your opinions!
Credits: All code, sprites and sounds were made by me, except the music (proper credits in game).