Freedom Locomotion VR
About
Walk, jog, run, climb and crawl across a range of locations and terrains in the Freedom Locomotion VR demo. This game showcases the revolutionary Freedom Locomotion System that provides you with a wide range of options, which will allow you to find the most immersive fit regardless of how motion sickness sensitive you might be.
The Freedom Locomotion System puts CAOTS (Controller Assisted On The Spot) at the front and center of the system. This is a form of walking in place locomotion solution where to move, you simply walk, jog or run on the spot, allowing you to walk, jog or run in VR. This also has the benefit of allowing you to traverse large open world VR spaces in an immersive manner while been less likely to get motion sick than traditional sliding VR locomotion solutions.
For those that prefer a less active solution, or are still susceptible to motion sickness even while walking on the spot, the system provides Dash and Blink steps that are derived from teleportation schemes that have been proven effective in not causing motion sickness.
Any way you choose, you'll find that you can get around the various large scale environments in an immersive manner that helps you feel as though you were really there.
The primary goal of Freedom Locomotion VR is to provide a proof of concept demo to show that VR is very capable of taking advantage of immersive large scale environments along with many of the game play norms that we've become accustomed to in traditional games.
The Freedom Locomotion System puts CAOTS (Controller Assisted On The Spot) at the front and center of the system. This is a form of walking in place locomotion solution where to move, you simply walk, jog or run on the spot, allowing you to walk, jog or run in VR. This also has the benefit of allowing you to traverse large open world VR spaces in an immersive manner while been less likely to get motion sick than traditional sliding VR locomotion solutions.
For those that prefer a less active solution, or are still susceptible to motion sickness even while walking on the spot, the system provides Dash and Blink steps that are derived from teleportation schemes that have been proven effective in not causing motion sickness.
Any way you choose, you'll find that you can get around the various large scale environments in an immersive manner that helps you feel as though you were really there.
The primary goal of Freedom Locomotion VR is to provide a proof of concept demo to show that VR is very capable of taking advantage of immersive large scale environments along with many of the game play norms that we've become accustomed to in traditional games.
System requirements for PC
Minimum:
- OS: Windows 7 64 bit
- Processor: i5-4590
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 970
- DirectX: Version 11
- Storage: 3 GB available space
Freedom Locomotion VR reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
I Love it !! Its really immersive and feels naturally. I really would love to play a Real Game with this Locomotion system.
Kudos to the Dev and i hope he will find some game developers who will use this System.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
I desperately want to try this Movement system in Open World Titles, like Fallout 4VR or similar. It's not perfect, but the best thing you can get without expensive Accessories.
I wish Huge Robot Every Success with this Project.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
This Game is kind of a (good one!) Demo, which can offer different methods of TRANSPORT VR. These are super implemented and sometimes also very strenuous.
My Curator page: https://store.steampowered.com/curator/30155555 My Steam Group: https://steamcommunity.com/groups/voodoode https://www.youtube.com/watch?v=cFUkvZdYV2k
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Wow, very amazing! I was just jogging a Round in the Mountains! Holodeck says ... Yes, you should have some Space so that you don't constantly push to the Edges of the virtual Space (when "On-the-stilt-running" you inevitably move while Jogging), and yes, when going into the Curve you can also feel a Hint of Motion Sickness (comparable With ' nem light drink after Alcohol consumption)-but all in all a Super technique, which I can imagine very well for Games like Skyrim. By The way, it is in line with what I've always done while Playing "Vanishing of Ethan Carter" to meet the Motion Sickness: Just get up and walk on the Spot! I Can only recommend for Games where you only move by means of a Controller ...
By The way, I used a Rift in the "experimental" Setup (a Sensor at the front left, one at the back right in the Room). As a Result, there are no Dropouts in Sensor Detection, even if you rotate 360 Degrees.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Product received for free Holodeck I'm coming!
I thought I knew every Kind of Locomotion in vr ... but CAOTS is the Hammer! You move by walking, running or running on the Spot! The transmitted Feeling is so genuine that one almost forgets to go only on the Spot. Jenachdem How great the Room for Manoeuvre is, you can also move in the normal roomscale. Climbing is also possible, even if that's more like pushing the Edge you want on it under your Feet.
Motionsickness Didn't occur with me. But the Demo also takes into account other possibilities of Getting around, Which I already know.
I would be happy if Developers could agree on CAOTS control, so this one would become a certain Standard. Alternatively, to Control with the Thumbpad.
One has to be Aware, however, THAT CAOTS is a very strenuous Way of Getting around. You shouldn't be a Muffle Of Motion! I just jogged around a Glacier lake and had to take a Shower after that! :)
An Experience that everyone should have had!