Freedom Locomotion VR reviews

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Microsoft from Deutsch
I Love it !! Its really immersive and feels naturally. I really would love to play a Real Game with this Locomotion system. Kudos to the Dev and i hope he will find some game developers who will use this System.
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Microsoft from Deutsch
I desperately want to try this Movement system in Open World Titles, like Fallout 4VR or similar. It's not perfect, but the best thing you can get without expensive Accessories. I wish Huge Robot Every Success with this Project.
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Microsoft from Deutsch
This Game is kind of a (good one!) Demo, which can offer different methods of TRANSPORT VR. These are super implemented and sometimes also very strenuous. My Curator page: https://store.steampowered.com/curator/30155555 My Steam Group: https://steamcommunity.com/groups/voodoode https://www.youtube.com/watch?v=cFUkvZdYV2k
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Microsoft from Deutsch
Wow, very amazing! I was just jogging a Round in the Mountains! Holodeck says ... Yes, you should have some Space so that you don't constantly push to the Edges of the virtual Space (when "On-the-stilt-running" you inevitably move while Jogging), and yes, when going into the Curve you can also feel a Hint of Motion Sickness (comparable With ' nem light drink after Alcohol consumption)-but all in all a Super technique, which I can imagine very well for Games like Skyrim. By The way, it is in line with what I've always done while Playing "Vanishing of Ethan Carter" to meet the Motion Sickness: Just get up and walk on the Spot! I Can only recommend for Games where you only move by means of a Controller ... By The way, I used a Rift in the "experimental" Setup (a Sensor at the front left, one at the back right in the Room). As a Result, there are no Dropouts in Sensor Detection, even if you rotate 360 Degrees.
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Microsoft from Deutsch
Product received for free Holodeck I'm coming! I thought I knew every Kind of Locomotion in vr ... but CAOTS is the Hammer! You move by walking, running or running on the Spot! The transmitted Feeling is so genuine that one almost forgets to go only on the Spot. Jenachdem How great the Room for Manoeuvre is, you can also move in the normal roomscale. Climbing is also possible, even if that's more like pushing the Edge you want on it under your Feet. Motionsickness Didn't occur with me. But the Demo also takes into account other possibilities of Getting around, Which I already know. I would be happy if Developers could agree on CAOTS control, so this one would become a certain Standard. Alternatively, to Control with the Thumbpad. One has to be Aware, however, THAT CAOTS is a very strenuous Way of Getting around. You shouldn't be a Muffle Of Motion! I just jogged around a Glacier lake and had to take a Shower after that! :) An Experience that everyone should have had!