Frequency (PS2)
About
Frequency is a music video game developed by Harmonix and published by SCEA. It is the first major release from Harmonix. It was released in November 2001. A sequel, Amplitude, was released in 2003.
In the game, a player portrays a virtual avatar called a "FreQ", and travels down an octagonal tunnel, with each wall containing a musical track. These tracks contain sequences of notes. As the player hits buttons corresponding to the note placement on the track, the "sonic energy" from within is released and the music plays. If the player plays two measures of the track without any errors, the track is "captured" and the music plays automatically until the next pre-determined section of the song. All songs featured in the game are edited for ease of play.