Average Playtime: 1 hour


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FRONTIERS blends the feel of first-person RPG classics like Daggerfall with the relaxing tempo and simplicity of a point-and-click adventure. Discover ancient mysteries, live off the land and fight deadly creatures, all in a beautiful, massive open world.Is FRONTIERS for you?
I can still remember the first time I played Daggerfall. Yes, it was uglier than a monkey's armpit and controlled worse than a bumper car on a frozen lake. But it also created the feeling of a world that lived on even after I'd stopped playing, and that feeling still sticks with me all these years later. A world where you could spend hours searching every pixelated nook and cranny. A world of potential. A world of exploration...

...and then a Dragonling would chomp my face because I hadn't spent ten hours grinding in the easy regions. Arg! So frustrating!

Other games have touched on that elusive feeling, especially Elder Scrolls and early Fallout games, but as fun as they are and as much as I love hardcore RPG mechanics, I've always dreamt of a game that emphasized exploration above all else.

If you feel the same way then yes - FRONTIERS is for you!Key Features:
  • Massive open world - go anywhere, any time
  • Unique relaxing pace and tone
  • An exploration-focused main quest that spans an entire continent
  • Simple gameplay - no stats or skill trees to memorize (It barely qualifies as an RPG, really)
  • Live off the land - hunt, trap, fish and cook dozens of varieties of plantlife (including hallucinogens!) and a dozen varieties of animal
  • Minecraft-style item crafting system
  • Dozens of skills to discover and learn, including magic, survival and stealth skills
  • Hundreds of shops, taverns, homes, caves, castles and other structures to explore
  • A haunting soundtrack for every region
  • Full mod support
  • NEW: Oculus Rift support

NOTE: I recommend reading reviews & forum posts before purchasing, especially concerning Linux support.
Release date
AAD Productions
AAD Productions
Age rating
Not rated

System requirements for PC

  • OS: Windows XP+
  • Processor: 1.66 GHz
  • Memory: 4 GB RAM
  • Graphics: DX9 (shader model 2.0) capabilities
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Additional Notes: These are estimated requirements - I'll be locking down final requirements during Early Access. Please don't make any important spending decisions based on this information!
  • OS: Windows 7+
  • Processor: Intel Core i7-3770 3.4GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 Ti
  • DirectX: Version 9.0c
  • Storage: 5 GB available space
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Last Modified: Sep 17, 2019

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FRONTIERS reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review FRONTIERS with Gameplay videos We tested Frontiers a few Days ago and it has pleasantly few Bugs for an early access title. The almost complete Freedom to decide what you want to do and when is extremely refreshing in this Genre. So at the Beginning there is only a small "Tutorial," which explains the Control and how to interact with NPC's. Unfortunately, most NPC's, which can be met later in the game, have quite a few Text available and some do not talk to us. Certainly, this is due to the Level Of development of the Game and can therefore be neglected in a Review. In addition, the Exploration proves exciting and even the Introduction of the Game does not confront us with numerous Monsters. On the Contrary, because monsters are supposed to be relatively rare in this Game, at least they are rarely supposed to be a Challenge to solve Tasks, for example. Quests like: "Ziehet by dannen Sir and slaps ten wolves for me." You are looking in vain here, which also makes a consistently positive Impression. Books with a lot of Text should also await us in this Game, which we also assume from a Game based on the Origin of the Elder Scrolls series. Charging Screens appeared with us in the first Hours of play only when Creating a new Game, leaving the Tutorial and Entering Houses, although The Latter were of a very short nature. The Graphics of the Game, as they are currently, are by no means in line with today's standard, but this is not a Must. After all, the Game is meant to impress not with an Eye-watering graphic, but with a captivating Story line and a very big World that will be free to explore. Nazrael and I have made it our Mission to regularly release Videos about the Game, especially. When Updates have been released. Click here for the Youtube playlist Summary: Pro: + The finished game should provide information from the Developers more than 30 Hours of Playtime + A big World that you can explore freely + Interesting Currency system and the Possibility with almost any NPC Trade too Drive + Extensive Crafting system + New Skills do not fly to the Game Character, but must be studied via Books + successful Fast travel System + planned cooperative Mode with up to four People + Oculus Rift support + The Game will be based on Windows, OSX and Linux systems released + No so-called Grinding or Farming necessary Contra:-The Graphics and Animations are unfortunately no longer up-to-date-In the current Game there are still some annoying Errors. Beaten Stones disappear, Fire cannot be extinguished with Water, even entire Houses have been "camouflaged" by apparent Graphic Bugs-Finally fast "coming Of age" of the Player character. The Initial Student of the Guild on the same Day still Entrusted with important Assignments. So the so-called proverbial Throw into the cold Water. We will only form a Conclusion on the Release version. We apologize for any Inconvenience.
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