Fugue (itch) (Brandon Cluff)
About
Mission:
There is something magical about the synergy between games and music. Our team believes in a future where music is as interactive as games — both seamlessly intertwined as multidisciplinary pieces of art.
Game:
Fugue challenges you to use your wits and the power of sound to overcome a series of puzzles in a dreamlike environment. Use your mind and ears to create a way forward through a musical composition that reacts to your input as you solve puzzles.
Notes:
Q: This is cool! Need help?
A: We are always considering new members of the team! At the same time, we want to keep our group small... If you feel that you can add value, please reach out to me at [email protected]
Q: Why is it so hard to see?
A: This is an MVP prototype. We haven't gotten around to lighting or gamma correction yet. If you're experiencing issues with darkness, please try the v0.072 build for Windows.
Team:
- Brandon Cluff
- Gerald Clark
- Jordan Mann
- Sky Ferren
- Jon Oppenheimer
- Licheng Mai
- Nicholas Mirchandani
- Angelica Silva
- Enya Oreshkin
- Han Kang
- Nicole Rusk
Contributors:
- Caleb Omusi
- Chen Shen
- Hal Anderson
- Shelly Vo
- Sophia Yacoby
- DoDo Lee
- Brian Fowler
- Ryan Powell
- Kelly Gilley
- Niki Wichman
- Laura Johnson
- Miray Hepguler
- Kindra Dantone
IEEE DevMesh: https://devmesh.intel.com/projects/fugue
SparqLabs: https://sparqlabs.games/games-item/fugue